OpenAL audio backend for SDL
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@@ -127,7 +127,7 @@ public class Control implements ApplicationListener{
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Call.onGameOver(event.winner);
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Call.onGameOver(event.winner);
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if(state.rules.zone != null && !Net.client()){
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if(state.rules.zone != null && !Net.client()){
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//remove zone save on game over
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//remove zone save on game over
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if(saves.getZoneSlot() != null){
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if(saves.getZoneSlot() != null && !state.rules.tutorial){
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saves.getZoneSlot().delete();
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saves.getZoneSlot().delete();
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}
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}
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}
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}
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@@ -9,28 +9,28 @@ ext{
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task copyAssets(){
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task copyAssets(){
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doLast{
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doLast{
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delete{
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delete{
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delete "assets/"
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delete "assets/"
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}
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}
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copy{
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from "../core/assets"
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into "assets/"
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}
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exec{
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copy{
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commandLine "sh", "./convert_audio.sh", "assets/sounds"
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from "../core/assets"
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}
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into "assets/"
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}
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exec{
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commandLine "sh", "./convert_audio.sh", "assets/music"
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exec{
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}
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commandLine "sh", "./convert_audio.sh", "assets/sounds"
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}
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delete{
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delete fileTree('assets') {
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exec{
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include '**/*.ogg'
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commandLine "sh", "./convert_audio.sh", "assets/music"
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}
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delete{
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delete fileTree('assets') {
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include '**/*.ogg'
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}
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}
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}
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}
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}
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}
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}
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}
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