Removed Rules#tutorial

This commit is contained in:
Anuken
2020-11-20 11:23:30 -05:00
parent 139fa329d4
commit 814065bf8e
10 changed files with 33 additions and 57 deletions

View File

@@ -465,7 +465,8 @@ public class TechTree implements ContentList{
//TODO change positions?
node(impact0078, Seq.with(
new SectorComplete(tarFields),
new Research(Items.thorium)
new Research(Items.thorium),
new Research(coreFoundation)
), () -> {
node(desolateRift, Seq.with(
new SectorComplete(impact0078),

View File

@@ -995,6 +995,7 @@ public class UnitTypes implements ContentList{
shots = 2;
inaccuracy = 5f;
velocityRnd = 0.2f;
shootSound = Sounds.missile;
bullet = new MissileBulletType(3f, 12){{
width = 8f;
@@ -1055,7 +1056,7 @@ public class UnitTypes implements ContentList{
ejectEffect = Fx.casing1;
rotateSpeed = 8f;
bullet = missiles;
shootSound = Sounds.shoot;
shootSound = Sounds.missile;
rotate = true;
occlusion = 6f;
}},
@@ -1066,7 +1067,7 @@ public class UnitTypes implements ContentList{
rotateSpeed = 8f;
ejectEffect = Fx.casing1;
bullet = missiles;
shootSound = Sounds.shoot;
shootSound = Sounds.missile;
rotate = true;
occlusion = 6f;
}},
@@ -1147,7 +1148,7 @@ public class UnitTypes implements ContentList{
y = 27f;
rotateSpeed = 2f;
reload = 9f;
shootSound = Sounds.flame;
shootSound = Sounds.shoot;
occlusion = 7f;
rotate = true;
recoil = 0.5f;

View File

@@ -164,7 +164,7 @@ public class Control implements ApplicationListener, Loadable{
if(state.isCampaign() && !net.client() && !headless){
//save gameover sate immediately
if(saves.getCurrent() != null && !state.rules.tutorial){
if(saves.getCurrent() != null){
saves.getCurrent().save();
}
}
@@ -479,10 +479,6 @@ public class Control implements ApplicationListener, Loadable{
if(state.isGame()){
input.update();
if(state.rules.tutorial){
tutorial.update();
}
//auto-update rpc every 5 seconds
if(timer.get(0, 60 * 5)){
platform.updateRPC();

View File

@@ -140,12 +140,6 @@ public class UI implements ApplicationListener, Loadable{
}
}
//draw overlay for buttons
if(state.rules.tutorial){
control.tutorial.draw();
Draw.flush();
}
Events.fire(Trigger.uiDrawEnd);
}

View File

@@ -32,8 +32,6 @@ public class Rules{
public boolean attackMode = false;
/** Whether this is the editor gamemode. */
public boolean editor = false;
/** Whether the tutorial is enabled. False by default. */
public boolean tutorial = false;
/** Whether a gameover can happen at all. Set this to false to implement custom gameover conditions. */
public boolean canGameOver = true;
/** Whether reactors can explode and damage other blocks. */

View File

@@ -85,7 +85,7 @@ public class Saves{
lastTimestamp = Time.millis();
}
if(state.isGame() && !state.gameOver && current != null && current.isAutosave() && !state.rules.tutorial){
if(state.isGame() && !state.gameOver && current != null && current.isAutosave()){
time += Time.delta;
if(time > Core.settings.getInt("saveinterval") * 60){
saving = true;

View File

@@ -35,7 +35,6 @@ public class PausedDialog extends BaseDialog{
cont.button("@back", Icon.left, this::hide).name("back");
cont.button("@settings", Icon.settings, ui.settings::show).name("settings");
if(!state.rules.tutorial){
if(!state.isCampaign() && !state.isEditor()){
cont.row();
cont.button("@savegame", Icon.save, save::show);
@@ -55,7 +54,6 @@ public class PausedDialog extends BaseDialog{
}
}
}).disabled(b -> !((steam && net.server()) || !net.active())).colspan(2).width(dw * 2 + 20f).update(e -> e.setText(net.server() && steam ? "@invitefriends" : "@hostserver"));
}
cont.row();
@@ -95,10 +93,7 @@ public class PausedDialog extends BaseDialog{
}
void showQuitConfirm(){
ui.showConfirm("@confirm", state.rules.tutorial ? "@quit.confirm.tutorial" : "@quit.confirm", () -> {
if(state.rules.tutorial){
Core.settings.put("playedtutorial", true);
}
ui.showConfirm("@confirm", "@quit.confirm", () -> {
wasClient = net.client();
if(net.client()) netClient.disconnectQuietly();
runExitSave();
@@ -112,7 +107,7 @@ public class PausedDialog extends BaseDialog{
return;
}
if(control.saves.getCurrent() == null || !control.saves.getCurrent().isAutosave() || state.rules.tutorial || wasClient){
if(control.saves.getCurrent() == null || !control.saves.getCurrent().isAutosave() || wasClient){
logic.reset();
return;
}

View File

@@ -96,13 +96,13 @@ public class HudFragment extends Fragment{
//minimap + position
parent.fill(t -> {
t.name = "minimap/position";
t.visible(() -> Core.settings.getBool("minimap") && !state.rules.tutorial && shown);
t.visible(() -> Core.settings.getBool("minimap") && shown);
//minimap
t.add(new Minimap()).name("minimap");
t.row();
//position
t.label(() -> player.tileX() + "," + player.tileY())
.visible(() -> Core.settings.getBool("position") && !state.rules.tutorial)
.visible(() -> Core.settings.getBool("position"))
.touchable(Touchable.disabled)
.name("position");
t.top().right();
@@ -319,12 +319,12 @@ public class HudFragment extends Fragment{
.update(label -> label.color.set(Color.orange).lerp(Color.scarlet, Mathf.absin(Time.time(), 2f, 1f)))).touchable(Touchable.disabled);
});
//tutorial text
//TODO tutorial text
parent.fill(t -> {
t.name = "tutorial";
Runnable resize = () -> {
t.clearChildren();
t.top().right().visible(() -> state.rules.tutorial);
t.top().right().visible(() -> false);
t.stack(new Button(){{
marginLeft(48f);
labelWrap(() -> control.tutorial.stage.text() + (control.tutorial.canNext() ? "\n\n" + Core.bundle.get("tutorial.next") : "")).width(!Core.graphics.isPortrait() ? 400f : 160f).pad(2f);
@@ -465,7 +465,7 @@ public class HudFragment extends Fragment{
public void showUnlock(UnlockableContent content){
//some content may not have icons... yet
//also don't play in the tutorial to prevent confusion
if(state.isMenu() || state.rules.tutorial) return;
if(state.isMenu()) return;
Sounds.message.play();
@@ -788,7 +788,7 @@ public class HudFragment extends Fragment{
}
private boolean canSkipWave(){
return state.rules.waves && ((net.server() || player.admin) || !net.active()) && state.enemies == 0 && !spawner.isSpawning() && !state.rules.tutorial;
return state.rules.waves && ((net.server() || player.admin) || !net.active()) && state.enemies == 0 && !spawner.isSpawning();
}
}

View File

@@ -139,11 +139,6 @@ public class ItemTurret extends Turret{
//must not be found
ammo.add(new ItemEntry(item, (int)type.ammoMultiplier));
//fire events for the tutorial
if(state.rules.tutorial){
Events.fire(new TurretAmmoDeliverEvent());
}
}
@Override

View File

@@ -366,10 +366,6 @@ public class CoreBlock extends StorageBlock{
}else{
super.handleItem(source, item);
}
if(state.rules.tutorial){
Events.fire(new CoreItemDeliverEvent());
}
}
}
}