Fixed mobile crash
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@@ -555,7 +555,9 @@ public class MobileInput extends InputHandler implements GestureListener{
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if(cursor == null || Core.scene.hasMouse(x, y)) return false;
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Tile linked = cursor.build == null ? cursor : cursor.build.tile();
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checkTargets(worldx, worldy);
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if(!player.dead()){
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checkTargets(worldx, worldy);
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}
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//remove if request present
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if(hasRequest(cursor)){
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