Testing waves

This commit is contained in:
Anuken
2021-12-02 18:33:33 -05:00
parent 2b416588f1
commit 8168d8a3be
4 changed files with 20 additions and 10 deletions

View File

@@ -2770,7 +2770,7 @@ public class Blocks{
breach = new ItemTurret("breach"){{
requirements(Category.turret, with(Items.beryllium, 35, Items.silicon, 20), true);
ammo(
Items.beryllium, new BasicBulletType(7f, 30){{
Items.beryllium, new BasicBulletType(7f, 32){{
width = 8f;
height = 14f;
shootEffect = Fx.berylSpark;
@@ -2795,7 +2795,7 @@ public class Blocks{
outlineColor = Pal.darkOutline;
size = 2;
envEnabled |= Env.space;
reloadTime = 40f;
reloadTime = 35f;
restitution = 0.03f;
range = 180;
shootCone = 3f;

View File

@@ -2531,8 +2531,9 @@ public class UnitTypes{
}};
emanate = new UnitType("emanate"){{
defaultController = BuilderAI::new;
isCounted = false;
//TODO not a real enemy, should not be counted or have flying AI
defaultController = FlyingAI::new;
//isCounted = false;
envDisabled = 0;
outlineColor = Pal.darkOutline;
@@ -2547,7 +2548,7 @@ public class UnitTypes{
rotateSpeed = 3f;
accel = 0.11f;
itemCapacity = 140;
health = 1500f;
health = 1300f;
armor = 3f;
hitSize = 36f;
commandLimit = 9;
@@ -2600,9 +2601,6 @@ public class UnitTypes{
}};
//TODO emanate (+ better names)
//endregion
//region internal + special