Testing waves
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@@ -2770,7 +2770,7 @@ public class Blocks{
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breach = new ItemTurret("breach"){{
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requirements(Category.turret, with(Items.beryllium, 35, Items.silicon, 20), true);
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ammo(
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Items.beryllium, new BasicBulletType(7f, 30){{
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Items.beryllium, new BasicBulletType(7f, 32){{
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width = 8f;
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height = 14f;
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shootEffect = Fx.berylSpark;
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@@ -2795,7 +2795,7 @@ public class Blocks{
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outlineColor = Pal.darkOutline;
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size = 2;
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envEnabled |= Env.space;
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reloadTime = 40f;
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reloadTime = 35f;
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restitution = 0.03f;
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range = 180;
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shootCone = 3f;
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@@ -2531,8 +2531,9 @@ public class UnitTypes{
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}};
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emanate = new UnitType("emanate"){{
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defaultController = BuilderAI::new;
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isCounted = false;
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//TODO not a real enemy, should not be counted or have flying AI
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defaultController = FlyingAI::new;
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//isCounted = false;
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envDisabled = 0;
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outlineColor = Pal.darkOutline;
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@@ -2547,7 +2548,7 @@ public class UnitTypes{
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rotateSpeed = 3f;
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accel = 0.11f;
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itemCapacity = 140;
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health = 1500f;
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health = 1300f;
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armor = 3f;
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hitSize = 36f;
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commandLimit = 9;
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@@ -2600,9 +2601,6 @@ public class UnitTypes{
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}};
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//TODO emanate (+ better names)
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//endregion
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//region internal + special
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