Overlay testing
This commit is contained in:
@@ -79,6 +79,15 @@ public abstract class BasicGenerator extends RandomGenerator{
|
||||
});
|
||||
}
|
||||
|
||||
public void overlay(Tile[][] tiles, Block floor, Block block, int octaves, float falloff, float scl, float threshold){
|
||||
sim.setSeed(Mathf.random(99999));
|
||||
pass(tiles, (x, y) -> {
|
||||
if(sim.octaveNoise2D(octaves, falloff, 1f / scl, x, y) > threshold && tiles[x][y].floor() == floor){
|
||||
ore = block;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void tech(Tile[][] tiles){
|
||||
Block[] blocks = {Blocks.darkPanel3};
|
||||
int secSize = 20;
|
||||
|
||||
@@ -34,10 +34,11 @@ public class DesertWastesGenerator extends BasicGenerator{
|
||||
distort(tiles, 20f, 4f);
|
||||
inverseFloodFill(tiles, tiles[spawnX][spawnY], Blocks.sandRocks);
|
||||
|
||||
noise(tiles, Blocks.salt, Blocks.sandRocks, 5, 0.6f, 200f, 0.55f);
|
||||
noise(tiles, Blocks.salt, Blocks.saltRocks, 5, 0.6f, 200f, 0.55f);
|
||||
noise(tiles, Blocks.darksand, Blocks.duneRocks, 5, 0.7f, 120f, 0.5f);
|
||||
|
||||
tech(tiles);
|
||||
overlay(tiles, Blocks.sand, Blocks.pebbles, 5, 0.8f, 30f, 0.6f);
|
||||
//scatter(tiles, Blocks.sandRocks, Blocks.creeptree, 1f);
|
||||
|
||||
tiles[endX][endY].setBlock(Blocks.spawn);
|
||||
|
||||
Reference in New Issue
Block a user