it launches

This commit is contained in:
Anuken
2020-02-05 22:08:57 -05:00
parent 65857d77c4
commit 8172e69f8c
13 changed files with 127 additions and 96 deletions

View File

@@ -73,6 +73,10 @@ public class Vars implements Loadable{
public static final float worldBounds = 100f;
/** units outside of this bound will simply die instantly */
public static final float finalWorldBounds = worldBounds + 500;
/** mining range for manual miners */
public static final float miningRange = 70f;
/** range for building */
public static final float buildingRange = 220f;
/** ticks spent out of bound until self destruct. */
public static final float boundsCountdown = 60 * 7;
/** for map generator dialog */

View File

@@ -518,7 +518,7 @@ public class NetClient implements ApplicationListener{
Call.onClientShapshot(lastSent++, player.x, player.y,
player.pointerX, player.pointerY, player.rotation, player.baseRotation,
player.vel().x, player.vel().y,
player.getMineTile(),
player.miner().mineTile(),
player.isBoosting, player.isShooting, ui.chatfrag.shown(), player.isBuilding,
requests,
Core.camera.position.x, Core.camera.position.y,

View File

@@ -508,7 +508,7 @@ public class NetServer implements ApplicationListener{
player.mouseX(pointerX);
player.mouseY(pointerY);
player.setMineTile(mining);
player.miner().mineTile(mining);
player.isTyping = chatting;
player.isBoosting = boosting;
player.isShooting = shooting;

View File

@@ -81,6 +81,7 @@ public class EntityComps{
@Override
public void type(UnitDef type){
this.type = type;
controller(type.createController());
setupWeapons(type);
}
@@ -678,19 +679,7 @@ public class EntityComps{
@Component
abstract static class PlayerComp implements UnitController, Entityc, Syncc, Timerc{
//TODO mock these properly
private static final Unitc noUnit = GenericUnitEntity.create();
private static final Builderc noBuilder = GenericBuilderEntity.create().with(s -> s.requests(new Queue<BuildRequest>(){
@Override
public void addLast(BuildRequest object){
}
@Override
public void addFirst(BuildRequest object){
}
}));
@NonNull @ReadOnly Unitc unit = noUnit;
@NonNull @ReadOnly Unitc unit = Nulls.unit;
@ReadOnly Team team = Team.sharded;
String name = "noname";
@@ -739,7 +728,7 @@ public class EntityComps{
}
public void clearUnit(){
unit(noUnit);
unit(Nulls.unit);
}
public Unitc unit(){
@@ -751,23 +740,24 @@ public class EntityComps{
return unit;
}
public Minerc miner(){
return !(unit instanceof Minerc) ? Nulls.miner : (Minerc)unit;
}
public Builderc builder(){
if(!(unit instanceof Builderc)){
return noBuilder;
}
return (Builderc)unit;
return !(unit instanceof Builderc) ? Nulls.builder : (Builderc)unit;
}
public void unit(Unitc unit){
if(unit == null) throw new IllegalArgumentException("Unit cannot be null. Use clearUnit() instead.");
this.unit = unit;
if(unit != noUnit){
if(unit != Nulls.unit){
unit.team(team);
}
}
boolean dead(){
return unit == noUnit;
return unit == Nulls.builder;
}
String uuid(){
@@ -1223,8 +1213,6 @@ public class EntityComps{
@Component
static abstract class MinerComp implements Itemsc, Posc, Teamc, Rotc{
static float miningRange = 70f;
transient float x, y, rotation;
@Nullable Tile mineTile;
@@ -1308,7 +1296,6 @@ public class EntityComps{
@Component
abstract static class BuilderComp implements Unitc{
static final float placeDistance = 220f;
static final Vec2[] tmptr = new Vec2[]{new Vec2(), new Vec2(), new Vec2(), new Vec2()};
transient float x, y, rotation;
@@ -1318,7 +1305,7 @@ public class EntityComps{
//boolean building;
void updateBuilding(){
float finalPlaceDst = state.rules.infiniteResources ? Float.MAX_VALUE : placeDistance;
float finalPlaceDst = state.rules.infiniteResources ? Float.MAX_VALUE : buildingRange;
Iterator<BuildRequest> it = requests.iterator();
while(it.hasNext()){
@@ -1402,7 +1389,7 @@ public class EntityComps{
void drawBuildRequests(){
for(BuildRequest request : requests){
if(request.progress > 0.01f || (buildRequest() == request && request.initialized && (dst(request.x * tilesize, request.y * tilesize) <= placeDistance || state.isEditor()))) continue;
if(request.progress > 0.01f || (buildRequest() == request && request.initialized && (dst(request.x * tilesize, request.y * tilesize) <= buildingRange || state.isEditor()))) continue;
request.animScale = 1f;
if(request.breaking){
@@ -1479,7 +1466,7 @@ public class EntityComps{
BuildRequest request = buildRequest();
Tile tile = world.tile(request.x, request.y);
if(dst(tile) > placeDistance && !state.isEditor()){
if(dst(tile) > buildingRange && !state.isEditor()){
return;
}
@@ -1804,6 +1791,10 @@ public class EntityComps{
return ((Object)this) == player || ((Object)this) instanceof Unitc && ((Unitc)((Object)this)).controller() == player;
}
boolean isNull(){
return false;
}
<T> T as(Class<T> type){
return (T)this;
}

View File

@@ -44,12 +44,12 @@ public class DesktopInput extends InputHandler{
@Override
public void buildUI(Group group){
group.fill(t -> {
t.bottom().update(() -> t.getColor().a = Mathf.lerpDelta(t.getColor().a, player.isBuilding() ? 1f : 0f, 0.15f));
t.bottom().update(() -> t.getColor().a = Mathf.lerpDelta(t.getColor().a, player.builder().isBuilding() ? 1f : 0f, 0.15f));
t.visible(() -> Core.settings.getBool("hints") && selectRequests.isEmpty());
t.touchable(() -> t.getColor().a < 0.1f ? Touchable.disabled : Touchable.childrenOnly);
t.table(Styles.black6, b -> {
b.defaults().left();
b.label(() -> Core.bundle.format(!player.isBuilding ? "resumebuilding" : "pausebuilding", Core.keybinds.get(Binding.pause_building).key.toString())).style(Styles.outlineLabel);
b.label(() -> Core.bundle.format(!isBuilding ? "resumebuilding" : "pausebuilding", Core.keybinds.get(Binding.pause_building).key.toString())).style(Styles.outlineLabel);
b.row();
b.label(() -> Core.bundle.format("cancelbuilding", Core.keybinds.get(Binding.clear_building).key.toString())).style(Styles.outlineLabel);
b.row();
@@ -150,7 +150,7 @@ public class DesktopInput extends InputHandler{
}
if(Core.input.keyRelease(Binding.select)){
player.isShooting = false;
isShooting = false;
}
if(!state.is(State.menu) && Core.input.keyTap(Binding.minimap) && !scene.hasDialog() && !(scene.getKeyboardFocus() instanceof TextField)){
@@ -176,8 +176,8 @@ public class DesktopInput extends InputHandler{
mode = none;
}
if(player.isShooting && !canShoot()){
player.isShooting = false;
if(isShooting && !canShoot()){
isShooting = false;
}
if(isPlacing()){
@@ -272,9 +272,9 @@ public class DesktopInput extends InputHandler{
int rawCursorX = world.toTile(Core.input.mouseWorld().x), rawCursorY = world.toTile(Core.input.mouseWorld().y);
// automatically pause building if the current build queue is empty
if(Core.settings.getBool("buildautopause") && player.isBuilding && !player.isBuilding()){
player.isBuilding = false;
player.buildWasAutoPaused = true;
if(Core.settings.getBool("buildautopause") && isBuilding && !player.builder().isBuilding()){
isBuilding = false;
buildWasAutoPaused = true;
}
if(!selectRequests.isEmpty()){
@@ -290,11 +290,11 @@ public class DesktopInput extends InputHandler{
}
if(Core.input.keyTap(Binding.deselect)){
player.setMineTile(null);
player.miner().mineTile(null);
}
if(Core.input.keyTap(Binding.clear_building)){
player.clearBuilding();
player.builder().clearBuilding();
}
if(Core.input.keyTap(Binding.schematic_select) && !Core.scene.hasKeyboard()){
@@ -346,8 +346,8 @@ public class DesktopInput extends InputHandler{
}
if(Core.input.keyTap(Binding.pause_building)){
player.isBuilding = !player.isBuilding;
player.buildWasAutoPaused = false;
isBuilding = !isBuilding;
buildWasAutoPaused = false;
}
if((cursorX != lastLineX || cursorY != lastLineY) && isPlacing() && mode == placing){
@@ -376,12 +376,12 @@ public class DesktopInput extends InputHandler{
deleting = true;
}else if(selected != null){
//only begin shooting if there's no cursor event
if(!tileTapped(selected) && !tryTapPlayer(Core.input.mouseWorld().x, Core.input.mouseWorld().y) && (player.builder().requests().size == 0 || !player.isBuilding) && !droppingItem &&
!tryBeginMine(selected) && player.getMineTile() == null && !Core.scene.hasKeyboard()){
player.isShooting = true;
if(!tileTapped(selected) && !tryTapPlayer(Core.input.mouseWorld().x, Core.input.mouseWorld().y) && (player.builder().requests().size == 0 || !player.builder().isBuilding()) && !droppingItem &&
!tryBeginMine(selected) && player.miner().mineTile() == null && !Core.scene.hasKeyboard()){
isShooting = true;
}
}else if(!Core.scene.hasKeyboard()){ //if it's out of bounds, shooting is just fine
player.isShooting = true;
isShooting = true;
}
}else if(Core.input.keyTap(Binding.deselect) && isPlacing()){
block = null;

View File

@@ -17,7 +17,6 @@ import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
@@ -25,8 +24,8 @@ import mindustry.game.Teams.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.input.Placement.*;
import mindustry.net.*;
import mindustry.net.Administration.*;
import mindustry.net.*;
import mindustry.type.*;
import mindustry.ui.fragments.*;
import mindustry.world.*;
@@ -55,6 +54,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
public int rotation;
public boolean droppingItem;
public Group uiGroup;
public boolean isShooting, isBuilding = true, buildWasAutoPaused = false;
protected @Nullable Schematic lastSchematic;
protected GestureDetector detector;
@@ -627,14 +627,14 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
boolean canTapPlayer(float x, float y){
return Mathf.dst(x, y, player.x, player.y) <= playerSelectRange && player.unit().stack().amount > 0;
return player.within(x, y, playerSelectRange) && player.unit().stack().amount > 0;
}
/** Tries to begin mining a tile, returns true if successful. */
boolean tryBeginMine(Tile tile){
if(canMine(tile)){
//if a block is clicked twice, reset it
player.setMineTile(player.getMineTile() == tile ? null : tile);
player.miner().mineTile(player.miner().mineTile() == tile ? null : tile);
return true;
}
return false;
@@ -642,10 +642,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
boolean canMine(Tile tile){
return !Core.scene.hasMouse()
&& tile.drop() != null && tile.drop().hardness <= player.mech.drillPower
&& tile.drop() != null && player.miner().canMine(tile.drop())
&& !(tile.floor().playerUnmineable && tile.overlay().itemDrop == null)
&& player.unit().acceptsItem(tile.drop())
&& tile.block() == Blocks.air && player.dst(tile.worldx(), tile.worldy()) <= Playerc.mineDistance;
&& tile.block() == Blocks.air && player.dst(tile.worldx(), tile.worldy()) <= miningRange;
}
/** Returns the tile at the specified MOUSE coordinates. */
@@ -1050,7 +1050,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
//update shooting if not building, not mining and there's ammo left
if(!isBuilding() && getMineTile() == null){
if(!isBuilding() && mineTile() == null){
//autofire
if(target == null){
@@ -1068,7 +1068,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
}
if(target != null){
setMineTile(null);
mineTile(null);
}
}
}else if(target.isValid() || (target instanceof Tilec && ((Tilec)target).damaged() && target.team() == team && mech.canHeal && dst(target) < mech.range)){

View File

@@ -63,6 +63,8 @@ public class MobileInput extends InputHandler implements GestureListener{
/** Down tracking for panning.*/
private boolean down = false;
private Teamc target;
//region utility methods
/** Check and assign targets for a specific position. */
@@ -70,19 +72,20 @@ public class MobileInput extends InputHandler implements GestureListener{
Unitc unit = Units.closestEnemy(player.team(), x, y, 20f, u -> !u.dead());
if(unit != null){
player.setMineTile(null);
player.target = unit;
player.miner().mineTile(null);
target = unit;
}else{
Tile tile = world.ltileWorld(x, y);
if(tile != null && tile.synthetic() && player.team().isEnemy(tile.team())){
Tilec entity = tile.entity;
player.setMineTile(null);
player.target = entity;
}else if(tile != null && player.mech.canHeal && tile.entity != null && tile.team() == player.team() && tile.entity.damaged()){
player.setMineTile(null);
player.target = tile.entity;
}
player.miner().mineTile(null);
target = entity;
//TODO implement healing
}//else if(tile != null && player.unit().canHeal && tile.entity != null && tile.team() == player.team() && tile.entity.damaged()){
/// player.miner().mineTile(null);
// target = tile.entity;
// }
}
}
@@ -250,9 +253,9 @@ public class MobileInput extends InputHandler implements GestureListener{
Boolp schem = () -> lastSchematic != null && !selectRequests.isEmpty();
group.fill(t -> {
t.bottom().left().visible(() -> (player.isBuilding() || block != null || mode == breaking || !selectRequests.isEmpty()) && !schem.get());
t.bottom().left().visible(() -> (player.builder().isBuilding() || block != null || mode == breaking || !selectRequests.isEmpty()) && !schem.get());
t.addImageTextButton("$cancel", Icon.cancel, () -> {
player.clearBuilding();
player.builder().clearBuilding();
selectRequests.clear();
mode = none;
block = null;
@@ -375,8 +378,6 @@ public class MobileInput extends InputHandler implements GestureListener{
}
}
Teamc target = player.target;
//draw targeting crosshair
if(target != null && !state.isEditor()){
if(target != lastTarget){
@@ -431,7 +432,7 @@ public class MobileInput extends InputHandler implements GestureListener{
@Override
public void useSchematic(Schematic schem){
selectRequests.clear();
selectRequests.addAll(schematics.toRequests(schem, world.toTile(player.x), world.toTile(player.y)));
selectRequests.addAll(schematics.toRequests(schem, player.tileX(), player.tileY()));
lastSchematic = schem;
}
@@ -467,7 +468,7 @@ public class MobileInput extends InputHandler implements GestureListener{
lastLineY = tileY;
}else if(!tryTapPlayer(worldx, worldy) && Core.settings.getBool("keyboard")){
//shoot on touch down when in keyboard mode
player.isShooting = true;
isShooting = true;
}
}
@@ -602,11 +603,11 @@ public class MobileInput extends InputHandler implements GestureListener{
if(Core.settings.getBool("keyboard")){
if(Core.input.keyRelease(Binding.select)){
player.isShooting = false;
isShooting = false;
}
if(player.isShooting && !canShoot()){
player.isShooting = false;
if(isShooting && !canShoot()){
isShooting = false;
}
}

View File

@@ -11,6 +11,7 @@ import arc.util.ArcAnnotate.*;
import mindustry.annotations.Annotations.*;
import mindustry.ctype.*;
import mindustry.entities.units.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.ui.*;
@@ -19,6 +20,7 @@ import mindustry.ui.*;
public class UnitDef extends UnlockableContent{
//TODO implement
public @NonNull Prov<? extends UnitController> defaultController = AIController::new;
public @NonNull Prov<? extends Unitc> constructor;
public boolean flying;
public float speed = 1.1f, boostSpeed = 0.75f, rotateSpeed = 0.2f, baseRotateSpeed = 0.1f;
public float drag = 0.3f, mass = 1f, accel = 0.1f;
@@ -45,14 +47,26 @@ public class UnitDef extends UnlockableContent{
public Array<Weapon> weapons = new Array<>();
public TextureRegion baseRegion, legRegion, region, cellRegion;
public UnitDef(String name){
public UnitDef(String name, Prov<Unitc> constructor){
super(name);
this.constructor = constructor;
}
public UnitDef(String name){
this(name, () -> Nulls.unit);
}
public UnitController createController(){
return defaultController.get();
}
public Unitc create(Team team){
Unitc unit = constructor.get();
unit.team(team);
unit.type(this);
return unit;
}
@Override
public void displayInfo(Table table){
ContentDisplay.displayUnit(table, this);