Implemented multi-mission sectors / Various bugfixes

This commit is contained in:
Anuken
2018-07-29 11:57:46 -04:00
parent b2d61a93d9
commit 81e954c258
10 changed files with 42 additions and 48 deletions

View File

@@ -41,7 +41,7 @@ public class SectorsDialog extends FloatingDialog{
+ (selected.saveID == -1 ? " " + Bundles.get("text.sector.unexplored") :
(selected.hasSave() ? " [accent]/[white] " + Bundles.format("text.sector.time", selected.getSave().getPlayTime()) : ""))));
content().row();
content().label(() -> Bundles.format("text.mission", selected == null ? Bundles.get("text.none") : selected.mission.displayString()));
content().label(() -> Bundles.format("text.mission", selected == null || selected.completedMissions >= selected.missions.size ? Bundles.get("text.none") : selected.missions.get(selected.completedMissions).displayString()));
content().row();
content().add(new SectorView()).grow();
content().row();