Redundant cast cleanup

This commit is contained in:
Anuken
2021-07-17 09:30:31 -04:00
parent 8e21c627a7
commit 820920e5f9
2 changed files with 3 additions and 3 deletions

View File

@@ -103,11 +103,11 @@ public abstract class GenerateFilter{
//TODO would be nice if these functions used the seed and ditched "in" completely; simplex should be stateless
protected float noise(GenerateInput in, float scl, float mag){
return (float)Simplex.noise2d(seed, 1f, 0f, 1f / scl, in.x, in.y) * mag;
return Simplex.noise2d(seed, 1f, 0f, 1f / scl, in.x, in.y) * mag;
}
protected float noise(GenerateInput in, float scl, float mag, float octaves, float persistence){
return (float)Simplex.noise2d(seed, octaves, persistence, 1f / scl, in.x, in.y) * mag;
return Simplex.noise2d(seed, octaves, persistence, 1f / scl, in.x, in.y) * mag;
}
protected float rnoise(float x, float y, float scl, float mag){

View File

@@ -115,7 +115,7 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
@Override
protected float noise(float x, float y, double octaves, double falloff, double scl, double mag){
Vec3 v = sector.rect.project(x, y);
return (float)Simplex.noise3d(0, octaves, falloff, 1f / scl, v.x, v.y, v.z) * (float)mag;
return Simplex.noise3d(0, octaves, falloff, 1f / scl, v.x, v.y, v.z) * (float)mag;
}
/** @return the scaling factor for sector rects. */