Redundant cast cleanup
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@@ -103,11 +103,11 @@ public abstract class GenerateFilter{
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//TODO would be nice if these functions used the seed and ditched "in" completely; simplex should be stateless
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protected float noise(GenerateInput in, float scl, float mag){
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return (float)Simplex.noise2d(seed, 1f, 0f, 1f / scl, in.x, in.y) * mag;
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return Simplex.noise2d(seed, 1f, 0f, 1f / scl, in.x, in.y) * mag;
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}
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protected float noise(GenerateInput in, float scl, float mag, float octaves, float persistence){
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return (float)Simplex.noise2d(seed, octaves, persistence, 1f / scl, in.x, in.y) * mag;
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return Simplex.noise2d(seed, octaves, persistence, 1f / scl, in.x, in.y) * mag;
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}
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protected float rnoise(float x, float y, float scl, float mag){
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@@ -115,7 +115,7 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
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@Override
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protected float noise(float x, float y, double octaves, double falloff, double scl, double mag){
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Vec3 v = sector.rect.project(x, y);
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return (float)Simplex.noise3d(0, octaves, falloff, 1f / scl, v.x, v.y, v.z) * (float)mag;
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return Simplex.noise3d(0, octaves, falloff, 1f / scl, v.x, v.y, v.z) * (float)mag;
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}
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/** @return the scaling factor for sector rects. */
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