update sprite generation + update bullet stats
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@@ -336,6 +336,8 @@ public class UnitTypes implements ContentList{
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lightningLength = 7;
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lightningLengthRand = 7;
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shootEffect = Fx.shootHeal;
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//Does not actually do anything; Just here to make stats work
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healPercent = 2f;
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lightningType = new BulletType(0.0001f, 0f){{
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lifetime = Fx.lightning.lifetime;
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