Fixed crux units being deactivated in sandbox

This commit is contained in:
Anuken
2020-08-16 10:13:33 -04:00
parent 2526224820
commit 8234eec7fc
3 changed files with 5 additions and 5 deletions

View File

@@ -727,7 +727,7 @@ public class UnitTypes implements ContentList{
weapons.add(new Weapon("heal-weapon-mount"){{
y = -2.5f;
x = 3.5f;
reload = 34f;
reload = 30f;
ejectEffect = Fx.none;
recoil = 2f;
shootSound = Sounds.pew;
@@ -736,11 +736,11 @@ public class UnitTypes implements ContentList{
inaccuracy = 15f;
alternate = true;
bullet = new MissileBulletType(4f, 10){{
bullet = new MissileBulletType(4f, 12){{
homingPower = 0.08f;
weaveMag = 4;
weaveScale = 4;
lifetime = 50f;
lifetime = 56f;
keepVelocity = false;
shootEffect = Fx.shootHeal;
smokeEffect = Fx.hitLaser;