Fixed crux units being deactivated in sandbox
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@@ -727,7 +727,7 @@ public class UnitTypes implements ContentList{
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weapons.add(new Weapon("heal-weapon-mount"){{
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y = -2.5f;
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x = 3.5f;
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reload = 34f;
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reload = 30f;
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ejectEffect = Fx.none;
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recoil = 2f;
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shootSound = Sounds.pew;
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@@ -736,11 +736,11 @@ public class UnitTypes implements ContentList{
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inaccuracy = 15f;
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alternate = true;
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bullet = new MissileBulletType(4f, 10){{
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bullet = new MissileBulletType(4f, 12){{
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homingPower = 0.08f;
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weaveMag = 4;
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weaveScale = 4;
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lifetime = 50f;
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lifetime = 56f;
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keepVelocity = false;
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shootEffect = Fx.shootHeal;
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smokeEffect = Fx.hitLaser;
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