Various tweaks
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@@ -433,6 +433,7 @@ public class Bullets implements ContentList{
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hitSize = 7f;
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lifetime = 18f;
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pierce = true;
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collidesAir = false;
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statusDuration = 60f * 4;
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shootEffect = Fx.shootSmallFlame;
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hitEffect = Fx.hitFlameSmall;
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@@ -447,6 +448,7 @@ public class Bullets implements ContentList{
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hitSize = 7f;
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lifetime = 18f;
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pierce = true;
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collidesAir = false;
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statusDuration = 60f * 6;
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shootEffect = Fx.shootPyraFlame;
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hitEffect = Fx.hitFlameSmall;
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@@ -103,6 +103,7 @@ public class UnitTypes implements ContentList{
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targetAir = false;
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health = 790;
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armor = 9f;
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mechFrontSway = 0.55f;
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weapons.add(new Weapon("artillery"){{
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y = 1f;
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@@ -131,11 +132,13 @@ public class UnitTypes implements ContentList{
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speed = 0.35f;
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hitsize = 20f;
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rotateSpeed = 2.1f;
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targetAir = false;
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health = 9000;
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armor = 11f;
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mechLegMoveScl = 1.3f;
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canDrown = false;
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mechFrontSway = 1f;
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mechStepParticles = true;
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mechStepShake = 0.15f;
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weapons.add(
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new Weapon("scepter-weapon"){{
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@@ -188,11 +191,13 @@ public class UnitTypes implements ContentList{
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speed = 0.35f;
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hitsize = 26f;
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rotateSpeed = 1.65f;
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targetAir = false;
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health = 24000;
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armor = 14f;
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mechLegMoveScl = 1.75f;
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mechStepParticles = true;
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mechStepShake = 0.75f;
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canDrown = false;
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mechFrontSway = 1.9f;
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mechSideSway = 0.6f;
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weapons.add(
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new Weapon("reign-weapon"){{
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@@ -201,7 +206,7 @@ public class UnitTypes implements ContentList{
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shootY = 11f;
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reload = 9f;
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recoil = 5f;
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shake = 4f;
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shake = 2f;
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ejectEffect = Fx.shellEjectBig;
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shootSound = Sounds.artillery;
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@@ -319,6 +324,7 @@ public class UnitTypes implements ContentList{
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landShake = 2f;
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commandLimit = 24;
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mechFrontSway = 0.55f;
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speed = 0.4f;
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hitsize = 10f;
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@@ -357,7 +363,7 @@ public class UnitTypes implements ContentList{
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speed = 0.85f;
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hitsize = 8f;
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health = 170;
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sway = 0.25f;
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mechSideSway = 0.25f;
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range = 40f;
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weapons.add(new Weapon(){{
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