Various tweaks

This commit is contained in:
Anuken
2020-09-12 21:41:43 -04:00
parent e5ff429241
commit 8234f31e83
20 changed files with 105 additions and 24 deletions

View File

@@ -433,6 +433,7 @@ public class Bullets implements ContentList{
hitSize = 7f;
lifetime = 18f;
pierce = true;
collidesAir = false;
statusDuration = 60f * 4;
shootEffect = Fx.shootSmallFlame;
hitEffect = Fx.hitFlameSmall;
@@ -447,6 +448,7 @@ public class Bullets implements ContentList{
hitSize = 7f;
lifetime = 18f;
pierce = true;
collidesAir = false;
statusDuration = 60f * 6;
shootEffect = Fx.shootPyraFlame;
hitEffect = Fx.hitFlameSmall;

View File

@@ -103,6 +103,7 @@ public class UnitTypes implements ContentList{
targetAir = false;
health = 790;
armor = 9f;
mechFrontSway = 0.55f;
weapons.add(new Weapon("artillery"){{
y = 1f;
@@ -131,11 +132,13 @@ public class UnitTypes implements ContentList{
speed = 0.35f;
hitsize = 20f;
rotateSpeed = 2.1f;
targetAir = false;
health = 9000;
armor = 11f;
mechLegMoveScl = 1.3f;
canDrown = false;
mechFrontSway = 1f;
mechStepParticles = true;
mechStepShake = 0.15f;
weapons.add(
new Weapon("scepter-weapon"){{
@@ -188,11 +191,13 @@ public class UnitTypes implements ContentList{
speed = 0.35f;
hitsize = 26f;
rotateSpeed = 1.65f;
targetAir = false;
health = 24000;
armor = 14f;
mechLegMoveScl = 1.75f;
mechStepParticles = true;
mechStepShake = 0.75f;
canDrown = false;
mechFrontSway = 1.9f;
mechSideSway = 0.6f;
weapons.add(
new Weapon("reign-weapon"){{
@@ -201,7 +206,7 @@ public class UnitTypes implements ContentList{
shootY = 11f;
reload = 9f;
recoil = 5f;
shake = 4f;
shake = 2f;
ejectEffect = Fx.shellEjectBig;
shootSound = Sounds.artillery;
@@ -319,6 +324,7 @@ public class UnitTypes implements ContentList{
landShake = 2f;
commandLimit = 24;
mechFrontSway = 0.55f;
speed = 0.4f;
hitsize = 10f;
@@ -357,7 +363,7 @@ public class UnitTypes implements ContentList{
speed = 0.85f;
hitsize = 8f;
health = 170;
sway = 0.25f;
mechSideSway = 0.25f;
range = 40f;
weapons.add(new Weapon(){{