Minor cleanup
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@@ -2694,6 +2694,9 @@ public class UnitTypes{
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engineSize = 0;
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payloadCapacity = Mathf.sqr(3f) * tilePayload;
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drawBuildBeam = false;
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rotateToBuilding = false;
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float es = 3.8f;
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setEnginesMirror(
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@@ -2717,9 +2720,6 @@ public class UnitTypes{
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shootY = 5.75f;
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recoil = 2f;
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drawBuildBeam = false;
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rotateToBuilding = false;
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bullet = new BasicBulletType(5f, 17){{
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width = 7f;
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height = 12f;
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