Fixed invalid phase weaver shader
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@@ -499,19 +499,7 @@ public class Blocks implements ContentList{
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GenericCrafterEntity entity = tile.entity();
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GenericCrafterEntity entity = tile.entity();
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Draw.rect(reg(bottomRegion), tile.drawx(), tile.drawy());
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Draw.rect(reg(bottomRegion), tile.drawx(), tile.drawy());
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float progress = 0.5f;
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Shaders.build.region = reg(weaveRegion);
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Shaders.build.progress = progress;
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Shaders.build.color.set(Pal.accent);
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Shaders.build.color.a = entity.warmup;
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Shaders.build.time = -entity.totalProgress / 10f;
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Draw.shader(Shaders.build, false);
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Shaders.build.apply();
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Draw.rect(reg(weaveRegion), tile.drawx(), tile.drawy(), entity.totalProgress);
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Draw.rect(reg(weaveRegion), tile.drawx(), tile.drawy(), entity.totalProgress);
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Draw.shader();
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Draw.color(Pal.accent);
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Draw.color(Pal.accent);
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Draw.alpha(entity.warmup);
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Draw.alpha(entity.warmup);
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