Removed redundant zone waves / Fixed wave dialog float issue
This commit is contained in:
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@@ -1,9 +1,7 @@
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package io.anuke.mindustry.content;
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package io.anuke.mindustry.content;
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import io.anuke.arc.collection.Array;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.game.Rules;
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import io.anuke.mindustry.game.Rules;
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import io.anuke.mindustry.game.SpawnGroup;
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import io.anuke.mindustry.maps.generators.MapGenerator;
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import io.anuke.mindustry.maps.generators.MapGenerator;
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import io.anuke.mindustry.maps.generators.MapGenerator.Decoration;
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import io.anuke.mindustry.maps.generators.MapGenerator.Decoration;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Item;
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@@ -29,39 +27,6 @@ public class Zones implements ContentList{
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waves = true;
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waves = true;
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waveTimer = true;
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waveTimer = true;
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waveSpacing = 60 * 60 * 2;
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waveSpacing = 60 * 60 * 2;
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spawns = Array.with(
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new SpawnGroup(UnitTypes.dagger){{
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unitScaling = 1.5f;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 5;
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unitScaling = 2;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 15;
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unitScaling = 3;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 20;
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unitScaling = 3;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 25;
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unitScaling = 3;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 30;
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unitScaling = 2;
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}},
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bossGroup(UnitTypes.fortress)
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);
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}};
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}};
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}};
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}};
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@@ -76,49 +41,13 @@ public class Zones implements ContentList{
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waves = true;
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waves = true;
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waveTimer = true;
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waveTimer = true;
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waveSpacing = 60 * 60 * 1f;
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waveSpacing = 60 * 60 * 1f;
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spawns = Array.with(
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new SpawnGroup(UnitTypes.crawler){{
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unitScaling = 2f;
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}},
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new SpawnGroup(UnitTypes.crawler){{
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begin = 5;
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unitAmount = 2;
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spacing = 2;
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unitScaling = 2;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 3;
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unitScaling = 2f;
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}},
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new SpawnGroup(UnitTypes.crawler){{
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begin = 15;
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unitScaling = 1;
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unitAmount = 2;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 20;
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unitScaling = 2;
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}},
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new SpawnGroup(UnitTypes.crawler){{
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begin = 25;
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unitScaling = 1;
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unitAmount = 2;
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}},
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bossGroup(UnitTypes.revenant)
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);
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}};
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}};
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}};
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}};
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frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 1)
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frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 1)
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.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{
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.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{
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loadout = Loadouts.basicFoundation;
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loadout = Loadouts.basicFoundation;
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baseLaunchCost = ItemStack.with(Items.copper, 100);
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baseLaunchCost = ItemStack.with();
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startingItems = ItemStack.list(Items.copper, 400);
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startingItems = ItemStack.list(Items.copper, 400);
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conditionWave = 10;
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conditionWave = 10;
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zoneRequirements = new Zone[]{craters};
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zoneRequirements = new Zone[]{craters};
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@@ -128,67 +57,12 @@ public class Zones implements ContentList{
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waves = true;
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waves = true;
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waveTimer = true;
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waveTimer = true;
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waveSpacing = 60 * 60 * 1.5f;
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waveSpacing = 60 * 60 * 1.5f;
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spawns = Array.with(
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new SpawnGroup(UnitTypes.titan){{
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unitScaling = 3;
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end = 9;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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unitScaling = 2;
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begin = 2;
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end = 9;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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unitScaling = 2;
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begin = 5;
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end = 9;
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}},
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new SpawnGroup(UnitTypes.crawler){{
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unitScaling = 0.5f;
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begin = 10;
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spacing = 10;
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unitAmount = 5;
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}},
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new SpawnGroup(UnitTypes.titan){{
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begin = 11;
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unitAmount = 2;
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unitScaling = 2;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 12;
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unitAmount = 2;
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unitScaling = 2;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.crawler){{
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unitScaling = 0.5f;
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begin = 35;
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spacing = 10;
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unitAmount = 6;
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}},
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//boss
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new SpawnGroup(UnitTypes.revenant){{
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begin = configureWave;
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effect = StatusEffects.boss;
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unitScaling = never;
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}},
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bossGroup(UnitTypes.eruptor)
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);
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}};
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}};
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}};
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}};
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ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores", 1).dist(3f, true)){{
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ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores", 1).dist(3f, true)){{
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loadout = Loadouts.basicFoundation;
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loadout = Loadouts.basicFoundation;
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baseLaunchCost = ItemStack.with(Items.copper, 200, Items.graphite, 50);
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baseLaunchCost = ItemStack.with();
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startingItems = ItemStack.list(Items.copper, 400);
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startingItems = ItemStack.list(Items.copper, 400);
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conditionWave = 20;
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conditionWave = 20;
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launchPeriod = 20;
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launchPeriod = 20;
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@@ -200,66 +74,6 @@ public class Zones implements ContentList{
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waves = true;
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waves = true;
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waveTimer = true;
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waveTimer = true;
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waveSpacing = 60 * 80;
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waveSpacing = 60 * 80;
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spawns = Array.with(
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new SpawnGroup(UnitTypes.wraith){{
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unitScaling = 2;
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spacing = 2;
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end = 10;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 1;
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spacing = 2;
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unitScaling = 2;
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}},
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new SpawnGroup(UnitTypes.wraith){{
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begin = 10;
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unitScaling = 0.5f;
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unitAmount = 6;
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spacing = 10;
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}},
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new SpawnGroup(UnitTypes.crawler){{
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begin = 5;
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unitScaling = 1;
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spacing = 5;
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unitAmount = 1;
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effect = StatusEffects.overdrive;
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}},
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new SpawnGroup(UnitTypes.crawler){{
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begin = 22;
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unitScaling = 1;
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spacing = 20;
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unitScaling = 0.5f;
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unitAmount = 10;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 11;
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spacing = 2;
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unitScaling = 2;
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unitAmount = 2;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 12;
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spacing = 2;
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unitScaling = 2;
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unitAmount = 2;
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}},
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new SpawnGroup(UnitTypes.crawler){{
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begin = 12;
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spacing = 3;
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unitScaling = 3;
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unitAmount = 2;
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}},
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bossGroup(UnitTypes.revenant),
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bossGroup(UnitTypes.revenant)
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);
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}};
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}};
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}};
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}};
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@@ -281,7 +95,7 @@ public class Zones implements ContentList{
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.dist(2.5f, true)
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.dist(2.5f, true)
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.decor(new Decoration(Blocks.moss, Blocks.shaleBoulder, 0.02))){{
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.decor(new Decoration(Blocks.moss, Blocks.shaleBoulder, 0.02))){{
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loadout = Loadouts.basicFoundation;
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loadout = Loadouts.basicFoundation;
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baseLaunchCost = ItemStack.with(Items.copper, 100, Items.lead, 200, Items.silicon, 100);
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baseLaunchCost = ItemStack.with();
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startingItems = ItemStack.list(Items.copper, 400, Items.lead, 100);
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startingItems = ItemStack.list(Items.copper, 400, Items.lead, 100);
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conditionWave = 10;
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conditionWave = 10;
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launchPeriod = 10;
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launchPeriod = 10;
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@@ -293,69 +107,12 @@ public class Zones implements ContentList{
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waves = true;
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waves = true;
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waveTimer = true;
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waveTimer = true;
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waveSpacing = 60 * 60 * 2;
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waveSpacing = 60 * 60 * 2;
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spawns = Array.with(
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new SpawnGroup(UnitTypes.titan){{
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unitScaling = 2;
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spacing = 2;
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end = 10;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 1;
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unitScaling = 1;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 11;
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spacing = 2;
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unitScaling = 2;
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unitAmount = 2;
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}},
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new SpawnGroup(UnitTypes.ghoul){{
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begin = 6;
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unitScaling = 0.5f;
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unitAmount = 1;
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spacing = 5;
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}},
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new SpawnGroup(UnitTypes.wraith){{
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begin = 10;
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unitScaling = 1f;
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unitAmount = 1;
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spacing = 5;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 2;
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unitScaling = 1;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.wraith){{
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begin = 23;
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unitScaling = 1f;
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unitAmount = 1;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.crawler){{
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begin = 20;
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unitScaling = 1;
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spacing = 10;
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unitScaling = 0.5f;
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unitAmount = 10;
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}},
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bossGroup(UnitTypes.chaosArray)
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);
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}};
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}};
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}};
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}};
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desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift").dist(2f)){{
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desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift").dist(2f)){{
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loadout = Loadouts.basicNucleus;
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loadout = Loadouts.basicNucleus;
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baseLaunchCost = ItemStack.with(Items.copper, 500);
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baseLaunchCost = ItemStack.with();
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startingItems = ItemStack.list(Items.copper, 1500);
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startingItems = ItemStack.list(Items.copper, 1500);
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itemRequirements = ItemStack.with(Items.copper, 8000, Items.metaglass, 2000, Items.graphite, 3000);
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itemRequirements = ItemStack.with(Items.copper, 8000, Items.metaglass, 2000, Items.graphite, 3000);
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conditionWave = 10;
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conditionWave = 10;
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@@ -367,62 +124,6 @@ public class Zones implements ContentList{
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waves = true;
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waves = true;
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waveTimer = true;
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waveTimer = true;
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waveSpacing = 60 * 60 * 1.5f;
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waveSpacing = 60 * 60 * 1.5f;
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spawns = Array.with(
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new SpawnGroup(UnitTypes.crawler){{
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unitScaling = 1;
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spacing = 2;
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end = 10;
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}},
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new SpawnGroup(UnitTypes.titan){{
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begin = 1;
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unitScaling = 3;
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spacing = 2;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 2;
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spacing = 2;
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unitScaling = 2;
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}},
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new SpawnGroup(UnitTypes.titan){{
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begin = 10;
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unitScaling = 1f;
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unitAmount = 3;
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spacing = 3;
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}},
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new SpawnGroup(UnitTypes.fortress){{
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begin = 5;
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unitScaling = 1;
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spacing = 5;
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unitAmount = 1;
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}},
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new SpawnGroup(UnitTypes.fortress){{
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begin = 13;
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unitScaling = 1;
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spacing = 4;
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unitAmount = 1;
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}},
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new SpawnGroup(UnitTypes.dagger){{
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begin = 11;
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spacing = 2;
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unitScaling = 2;
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unitAmount = 2;
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}},
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new SpawnGroup(UnitTypes.crawler){{
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unitScaling = 1;
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spacing = 2;
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unitAmount = 4;
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begin = 13;
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}},
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bossGroup(UnitTypes.chaosArray)
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);
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}};
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}};
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}};
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}};
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@@ -430,7 +131,7 @@ public class Zones implements ContentList{
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.drops(ItemStack.with(Items.copper, 2000, Items.lead, 1500, Items.silicon, 1000, Items.graphite, 1000, Items.thorium, 200, Items.titanium, 2000, Items.metaglass, 1000))
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.drops(ItemStack.with(Items.copper, 2000, Items.lead, 1500, Items.silicon, 1000, Items.graphite, 1000, Items.thorium, 200, Items.titanium, 2000, Items.metaglass, 1000))
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.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
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.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
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loadout = Loadouts.basicNucleus;
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loadout = Loadouts.basicNucleus;
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baseLaunchCost = ItemStack.with(Items.copper, 500, Items.silicon, 200, Items.metaglass, 100);
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baseLaunchCost = ItemStack.with();
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startingItems = ItemStack.list(Items.copper, 2500, Items.lead, 3000, Items.silicon, 800, Items.metaglass, 400);
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startingItems = ItemStack.list(Items.copper, 2500, Items.lead, 3000, Items.silicon, 800, Items.metaglass, 400);
|
||||||
itemRequirements = ItemStack.with(Items.copper, 10000, Items.titanium, 8000, Items.metaglass, 6000, Items.plastanium, 2000);
|
itemRequirements = ItemStack.with(Items.copper, 10000, Items.titanium, 8000, Items.metaglass, 6000, Items.plastanium, 2000);
|
||||||
conditionWave = 30;
|
conditionWave = 30;
|
||||||
@@ -442,77 +143,6 @@ public class Zones implements ContentList{
|
|||||||
waves = true;
|
waves = true;
|
||||||
waveTimer = true;
|
waveTimer = true;
|
||||||
waveSpacing = 60 * 60 * 2;
|
waveSpacing = 60 * 60 * 2;
|
||||||
|
|
||||||
spawns = Array.with(
|
|
||||||
new SpawnGroup(UnitTypes.titan){{
|
|
||||||
unitScaling = 2;
|
|
||||||
spacing = 2;
|
|
||||||
end = 10;
|
|
||||||
}},
|
|
||||||
|
|
||||||
new SpawnGroup(UnitTypes.crawler){{
|
|
||||||
begin = 1;
|
|
||||||
unitScaling = 2;
|
|
||||||
spacing = 2;
|
|
||||||
unitAmount = 3;
|
|
||||||
}},
|
|
||||||
|
|
||||||
new SpawnGroup(UnitTypes.dagger){{
|
|
||||||
begin = 2;
|
|
||||||
unitScaling = 1;
|
|
||||||
spacing = 2;
|
|
||||||
}},
|
|
||||||
|
|
||||||
new SpawnGroup(UnitTypes.dagger){{
|
|
||||||
begin = 10;
|
|
||||||
spacing = 2;
|
|
||||||
unitScaling = 2;
|
|
||||||
unitAmount = 2;
|
|
||||||
}},
|
|
||||||
|
|
||||||
new SpawnGroup(UnitTypes.ghoul){{
|
|
||||||
begin = 5;
|
|
||||||
unitScaling = 0.5f;
|
|
||||||
unitAmount = 1;
|
|
||||||
spacing = 5;
|
|
||||||
}},
|
|
||||||
|
|
||||||
new SpawnGroup(UnitTypes.fortress){{
|
|
||||||
begin = 13;
|
|
||||||
unitScaling = 2;
|
|
||||||
spacing = 3;
|
|
||||||
}},
|
|
||||||
|
|
||||||
new SpawnGroup(UnitTypes.wraith){{
|
|
||||||
begin = 10;
|
|
||||||
unitScaling = 1f;
|
|
||||||
unitAmount = 1;
|
|
||||||
spacing = 5;
|
|
||||||
}},
|
|
||||||
|
|
||||||
new SpawnGroup(UnitTypes.dagger){{
|
|
||||||
begin = 2;
|
|
||||||
unitScaling = 1;
|
|
||||||
spacing = 2;
|
|
||||||
}},
|
|
||||||
|
|
||||||
new SpawnGroup(UnitTypes.wraith){{
|
|
||||||
begin = 23;
|
|
||||||
unitScaling = 1f;
|
|
||||||
unitAmount = 1;
|
|
||||||
spacing = 2;
|
|
||||||
}},
|
|
||||||
|
|
||||||
new SpawnGroup(UnitTypes.crawler){{
|
|
||||||
begin = 20;
|
|
||||||
unitScaling = 1;
|
|
||||||
spacing = 10;
|
|
||||||
unitScaling = 0.5f;
|
|
||||||
unitAmount = 10;
|
|
||||||
}},
|
|
||||||
|
|
||||||
bossGroup(UnitTypes.reaper)
|
|
||||||
);
|
|
||||||
}};
|
}};
|
||||||
}};
|
}};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -147,9 +147,9 @@ public class WaveInfoDialog extends FloatingDialog{
|
|||||||
}).width(80f);
|
}).width(80f);
|
||||||
|
|
||||||
a.add(" + ");
|
a.add(" + ");
|
||||||
a.addField(Math.max((int)(Mathf.isZero(group.unitScaling) ? 0 : 1f/group.unitScaling), 0) + "", TextFieldFilter.digitsOnly, text -> {
|
a.addField(Strings.toFixed(Math.max((Mathf.isZero(group.unitScaling) ? 0 : 1f/group.unitScaling), 0), 2), TextFieldFilter.floatsOnly, text -> {
|
||||||
if(Strings.canParsePostiveInt(text)){
|
if(Strings.canParsePositiveFloat(text)){
|
||||||
group.unitScaling = 1f / Strings.parseInt(text);
|
group.unitScaling = 1f / Strings.parseFloat(text);
|
||||||
updateWaves();
|
updateWaves();
|
||||||
}
|
}
|
||||||
}).width(80f);
|
}).width(80f);
|
||||||
|
|||||||
@@ -59,9 +59,7 @@ public abstract class FilterOption{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void build(Table table){
|
public void build(Table table){
|
||||||
table.addButton(b -> {
|
table.addButton(b -> b.addImage(supplier.get().icon(Icon.small)).update(i -> ((TextureRegionDrawable)i.getDrawable()).setRegion(supplier.get().icon(Icon.small))).size(8*3), () -> {
|
||||||
b.addImage(supplier.get().icon(Icon.small)).update(i -> ((TextureRegionDrawable)i.getDrawable()).setRegion(supplier.get().icon(Icon.small))).size(8*3);
|
|
||||||
}, () -> {
|
|
||||||
FloatingDialog dialog = new FloatingDialog("");
|
FloatingDialog dialog = new FloatingDialog("");
|
||||||
dialog.setFillParent(false);
|
dialog.setFillParent(false);
|
||||||
int i = 0;
|
int i = 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user