This commit is contained in:
Anuken
2020-11-17 16:06:02 -05:00
parent e453c6033a
commit 8280166485
8 changed files with 15 additions and 20 deletions

View File

@@ -383,8 +383,8 @@ public class DesktopInput extends InputHandler{
schematicY += shiftY;
}
if(Core.input.keyTap(Binding.deselect)){
player.miner().mineTile(null);
if(Core.input.keyTap(Binding.deselect) && !isPlacing()){
player.unit().mineTile = null;
}
if(Core.input.keyTap(Binding.clear_building)){
@@ -481,7 +481,7 @@ public class DesktopInput extends InputHandler{
}else if(selected != null){
//only begin shooting if there's no cursor event
if(!tileTapped(selected.build) && !tryTapPlayer(Core.input.mouseWorld().x, Core.input.mouseWorld().y) && !player.builder().activelyBuilding() && !droppingItem &&
!tryBeginMine(selected) && player.miner().mineTile() == null && !Core.scene.hasKeyboard()){
!tryBeginMine(selected) && player.unit().mineTile() == null && !Core.scene.hasKeyboard()){
player.shooting = shouldShoot;
}
}else if(!Core.scene.hasKeyboard()){ //if it's out of bounds, shooting is just fine

View File

@@ -925,7 +925,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
boolean tryBeginMine(Tile tile){
if(canMine(tile)){
//if a block is clicked twice, reset it
player.miner().mineTile(player.miner().mineTile() == tile ? null : tile);
player.unit().mineTile = player.unit().mineTile == tile ? null : tile;
return true;
}
return false;
@@ -934,7 +934,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
boolean canMine(Tile tile){
return !Core.scene.hasMouse()
&& tile.drop() != null
&& player.miner().validMine(tile)
&& player.unit().validMine(tile)
&& !(tile.floor().playerUnmineable && tile.overlay().itemDrop == null)
&& player.unit().acceptsItem(tile.drop())
&& tile.block() == Blocks.air;

View File

@@ -914,7 +914,7 @@ public class MobileInput extends InputHandler implements GestureListener{
}
//update shooting if not building + not mining
if(!player.builder().isBuilding() && player.miner().mineTile() == null){
if(!player.builder().isBuilding() && player.unit().mineTile() == null){
//autofire targeting
if(manualShooting){