Fixed mech pads not working
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@@ -44,11 +44,6 @@ public class MechPad extends Block{
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stats.add(BlockStat.productionTime, buildTime / 60f, StatUnit.seconds);
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}
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@Override
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public boolean shouldConsume(Tile tile){
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return false;
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}
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@Remote(targets = Loc.both, called = Loc.server)
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public static void onMechFactoryTap(Player player, Tile tile){
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if(player == null || !(tile.block() instanceof MechPad) || !checkValidTap(tile, player)) return;
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