Sensors, SetProp, and SetRule (#9943)
* some fun things for world proc only * fix the format artifact * SetProp and reformating * Wildcard imports * Wildcard imports * velocity conversion * compacting description Co-authored-by: Anuken <arnukren@gmail.com> * Update core/src/mindustry/world/blocks/defense/turrets/Turret.java --------- Co-authored-by: Anuken <arnukren@gmail.com>
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@@ -4,6 +4,7 @@ import arc.struct.*;
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import mindustry.content.*;
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import mindustry.entities.bullet.*;
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import mindustry.gen.*;
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import mindustry.logic.*;
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import mindustry.type.*;
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import mindustry.world.consumers.*;
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import mindustry.world.meta.*;
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@@ -77,6 +78,14 @@ public class ContinuousLiquidTurret extends ContinuousTurret{
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super.updateTile();
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}
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@Override
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public Object senseObject(LAccess sensor){
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return switch(sensor){
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case currentAmmoType -> liquids.current();
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default -> super.senseObject(sensor);
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};
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}
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@Override
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public boolean canConsume(){
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return hasCorrectAmmo() && super.canConsume();
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@@ -11,6 +11,7 @@ import mindustry.entities.bullet.*;
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import mindustry.game.EventType.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.logic.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.consumers.*;
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@@ -107,6 +108,14 @@ public class ItemTurret extends Turret{
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}
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}
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@Override
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public Object senseObject(LAccess sensor){
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return switch(sensor){
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case currentAmmoType -> ammo.size > 0 ? ((ItemEntry)ammo.peek()).item : null;
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default -> super.senseObject(sensor);
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};
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}
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@Override
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public void updateTile(){
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unit.ammo((float)unit.type().ammoCapacity * totalAmmo / maxAmmo);
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@@ -6,6 +6,7 @@ import mindustry.core.*;
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import mindustry.entities.*;
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import mindustry.entities.bullet.*;
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import mindustry.gen.*;
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import mindustry.logic.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import mindustry.world.consumers.*;
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@@ -72,6 +73,14 @@ public class LiquidTurret extends Turret{
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super.updateTile();
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}
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@Override
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public Object senseObject(LAccess sensor){
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return switch(sensor){
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case currentAmmoType -> liquids.current();
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default -> super.senseObject(sensor);
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};
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}
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@Override
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protected void findTarget(){
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if(extinguish && liquids.current().canExtinguish()){
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