Bundle update / Minor tweaks
This commit is contained in:
@@ -687,6 +687,7 @@ block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.meltdown.name = Meltdown
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block.container.name = Container
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block.container.name = Container
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = blue
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team.blue.name = blue
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team.red.name = red
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team.red.name = red
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team.orange.name = orange
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team.orange.name = orange
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@@ -681,6 +681,7 @@ block.spectre.name = Spektr
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block.meltdown.name = Meltdown
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block.meltdown.name = Meltdown
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block.container.name = Kontejnér
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block.container.name = Kontejnér
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = modrá
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team.blue.name = modrá
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team.red.name = červená
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team.red.name = červená
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team.orange.name = oranžová
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team.orange.name = oranžová
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@@ -681,6 +681,7 @@ block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.meltdown.name = Meltdown
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block.container.name = Container
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block.container.name = Container
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = Blau
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team.blue.name = Blau
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team.red.name = Rot
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team.red.name = Rot
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team.orange.name = Orange
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team.orange.name = Orange
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@@ -681,6 +681,7 @@ block.spectre.name = Espectro
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block.meltdown.name = Meltdown
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block.meltdown.name = Meltdown
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block.container.name = Contenedor
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block.container.name = Contenedor
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = Azul
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team.blue.name = Azul
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team.red.name = Rojo
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team.red.name = Rojo
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team.orange.name = Naranja
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team.orange.name = Naranja
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@@ -681,6 +681,7 @@ block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.meltdown.name = Meltdown
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block.container.name = Conteneur
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block.container.name = Conteneur
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = Bleu
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team.blue.name = Bleu
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team.red.name = Rouge
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team.red.name = Rouge
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team.orange.name = Orange
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team.orange.name = Orange
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@@ -681,6 +681,7 @@ block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.meltdown.name = Meltdown
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block.container.name = Conteneur
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block.container.name = Conteneur
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = Bleu
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team.blue.name = Bleu
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team.red.name = Rouge
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team.red.name = Rouge
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team.orange.name = Orange
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team.orange.name = Orange
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@@ -681,6 +681,7 @@ block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.meltdown.name = Meltdown
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block.container.name = Container
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block.container.name = Container
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = blue
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team.blue.name = blue
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team.red.name = red
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team.red.name = red
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team.orange.name = orange
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team.orange.name = orange
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@@ -681,6 +681,7 @@ block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.meltdown.name = Meltdown
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block.container.name = Container
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block.container.name = Container
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = blue
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team.blue.name = blue
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team.red.name = red
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team.red.name = red
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team.orange.name = orange
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team.orange.name = orange
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@@ -681,6 +681,7 @@ block.spectre.name = スペクター
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block.meltdown.name = メルトダウン
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block.meltdown.name = メルトダウン
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block.container.name = コンテナー
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block.container.name = コンテナー
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = ブルー
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team.blue.name = ブルー
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team.red.name = レッド
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team.red.name = レッド
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team.orange.name = オレンジ
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team.orange.name = オレンジ
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@@ -681,6 +681,7 @@ block.spectre.name = 스펙터
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block.meltdown.name = 멜트다운
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block.meltdown.name = 멜트다운
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block.container.name = 컨테이너
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block.container.name = 컨테이너
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block.launch-pad.name = 발사대
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block.launch-pad.name = 발사대
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = 블루팀
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team.blue.name = 블루팀
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team.red.name = 레드팀
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team.red.name = 레드팀
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team.orange.name = 오렌지팀
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team.orange.name = 오렌지팀
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@@ -681,6 +681,7 @@ block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.meltdown.name = Meltdown
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block.container.name = Container
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block.container.name = Container
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = blue
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team.blue.name = blue
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team.red.name = red
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team.red.name = red
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team.orange.name = orange
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team.orange.name = orange
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@@ -681,6 +681,7 @@ block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.meltdown.name = Meltdown
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block.container.name = Kontener
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block.container.name = Kontener
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block.launch-pad.name = Skocznia
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block.launch-pad.name = Skocznia
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = niebieski
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team.blue.name = niebieski
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team.red.name = czerwony
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team.red.name = czerwony
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team.orange.name = pomarańczowy
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team.orange.name = pomarańczowy
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@@ -681,6 +681,7 @@ block.spectre.name = Espectra
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block.meltdown.name = Derreter
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block.meltdown.name = Derreter
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block.container.name = Container
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block.container.name = Container
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = Azul
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team.blue.name = Azul
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team.red.name = Vermelho
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team.red.name = Vermelho
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team.orange.name = Laranja
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team.orange.name = Laranja
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@@ -681,6 +681,7 @@ block.spectre.name = Призрак
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block.meltdown.name = Катастрофа
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block.meltdown.name = Катастрофа
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block.container.name = Склад
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block.container.name = Склад
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block.launch-pad.name = Стартовая площадка
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block.launch-pad.name = Стартовая площадка
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = Синяя
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team.blue.name = Синяя
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team.red.name = Красная
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team.red.name = Красная
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team.orange.name = Оранжевая
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team.orange.name = Оранжевая
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@@ -681,6 +681,7 @@ block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.meltdown.name = Meltdown
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block.container.name = Container
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block.container.name = Container
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = blue
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team.blue.name = blue
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team.red.name = red
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team.red.name = red
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team.orange.name = orange
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team.orange.name = orange
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@@ -681,6 +681,7 @@ block.spectre.name = Spectre
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block.meltdown.name = Meltdown
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block.meltdown.name = Meltdown
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block.container.name = Container
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block.container.name = Container
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = blue
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team.blue.name = blue
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team.red.name = red
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team.red.name = red
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team.orange.name = orange
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team.orange.name = orange
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@@ -681,6 +681,7 @@ block.spectre.name = Мара
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block.meltdown.name = Розтоплення
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block.meltdown.name = Розтоплення
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block.container.name = Склад
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block.container.name = Склад
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block.launch-pad.name = Стартовий майданчик
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block.launch-pad.name = Стартовий майданчик
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = Синя
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team.blue.name = Синя
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team.red.name = Червона
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team.red.name = Червона
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team.orange.name = Помаренчева
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team.orange.name = Помаренчева
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@@ -681,6 +681,7 @@ block.spectre.name = 幽灵
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block.meltdown.name = 熔毁
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block.meltdown.name = 熔毁
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block.container.name = 容器
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block.container.name = 容器
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block.launch-pad.name = Launch Pad
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block.launch-pad.name = Launch Pad
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = 蓝
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team.blue.name = 蓝
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team.red.name = 红
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team.red.name = 红
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team.orange.name = 橙
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team.orange.name = 橙
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@@ -681,6 +681,7 @@ block.spectre.name = 幽靈炮
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block.meltdown.name = 熔毀炮
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block.meltdown.name = 熔毀炮
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block.container.name = 容器
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block.container.name = 容器
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block.launch-pad.name = 發射台
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block.launch-pad.name = 發射台
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block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
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team.blue.name = 藍
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team.blue.name = 藍
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team.red.name = 紅
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team.red.name = 紅
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team.orange.name = 橙
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team.orange.name = 橙
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@@ -1018,7 +1018,7 @@ public class Blocks implements ContentList{
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requirements(Category.effect, () -> world.isZone(), ItemStack.with(Items.copper, 500, Items.titanium, 200, Items.silicon, 200, Items.lead, 200));
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requirements(Category.effect, () -> world.isZone(), ItemStack.with(Items.copper, 500, Items.titanium, 200, Items.silicon, 200, Items.lead, 200));
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size = 3;
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size = 3;
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itemCapacity = 100;
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itemCapacity = 100;
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launchTime = 60f * 6;
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launchTime = 60f * 8;
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hasPower = true;
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hasPower = true;
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consumes.power(1f);
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consumes.power(1f);
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}};
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}};
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@@ -66,8 +66,7 @@ public class Renderer implements ApplicationListener{
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Effects.setEffectProvider((effect, color, x, y, rotation, data) -> {
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Effects.setEffectProvider((effect, color, x, y, rotation, data) -> {
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if(effect == Fx.none) return;
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if(effect == Fx.none) return;
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if(Core.settings.getBool("effects")){
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if(Core.settings.getBool("effects")){
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Rectangle view = rect.setSize(camera.width, camera.height)
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Rectangle view = camera.bounds(rect);
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.setCenter(camera.position.x, camera.position.y);
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Rectangle pos = rect2.setSize(effect.size).setCenter(x, y);
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Rectangle pos = rect2.setSize(effect.size).setCenter(x, y);
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if(view.overlaps(pos)){
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if(view.overlaps(pos)){
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@@ -289,7 +288,7 @@ public class Renderer implements ApplicationListener{
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public void clampScale(){
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public void clampScale(){
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float s = io.anuke.arc.scene.ui.layout.Unit.dp.scl(1f);
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float s = io.anuke.arc.scene.ui.layout.Unit.dp.scl(1f);
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targetscale = Mathf.clamp(targetscale, s * 2.5f, Math.round(s * 5));
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targetscale = Mathf.clamp(targetscale, s * 2.5f, Math.round(s * 4));
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}
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}
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public void takeMapScreenshot(){
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public void takeMapScreenshot(){
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@@ -161,7 +161,6 @@ public class UnitFactory extends Block{
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if(!tile.isEnemyCheat()){
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if(!tile.isEnemyCheat()){
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//player-made spawners have default behavior
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//player-made spawners have default behavior
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if(hasRequirements(entity.items, entity.buildTime / produceTime) && entity.cons.valid()){
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if(hasRequirements(entity.items, entity.buildTime / produceTime) && entity.cons.valid()){
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entity.time += entity.delta() * entity.speedScl;
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entity.time += entity.delta() * entity.speedScl;
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entity.buildTime += entity.delta() * entity.power.satisfaction;
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entity.buildTime += entity.delta() * entity.power.satisfaction;
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Reference in New Issue
Block a user