Adds select all unit production hotkey (#7824)

Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
This commit is contained in:
Garen7
2022-11-04 19:34:44 -04:00
committed by GitHub
parent e7b7fc971a
commit 82fffb1285
3 changed files with 13 additions and 0 deletions

View File

@@ -20,6 +20,7 @@ public enum Binding implements KeyBind{
break_block(KeyCode.mouseRight),
select_all_units(KeyCode.g),
select_all_unit_factories(KeyCode.h),
pickupCargo(KeyCode.leftBracket),
dropCargo(KeyCode.rightBracket),

View File

@@ -279,6 +279,7 @@ public class DesktopInput extends InputHandler{
if(commandMode && input.keyTap(Binding.select_all_units) && !scene.hasField() && !scene.hasDialog()){
selectedUnits.clear();
commandBuildings.clear();
for(var unit : player.team().data().units){
if(unit.isCommandable()){
selectedUnits.add(unit);
@@ -286,6 +287,16 @@ public class DesktopInput extends InputHandler{
}
}
if(commandMode && input.keyTap(Binding.select_all_unit_factories) && !scene.hasField() && !scene.hasDialog()){
selectedUnits.clear();
commandBuildings.clear();
for(var build : player.team().data().buildings){
if(build.block.commandable){
commandBuildings.add(build);
}
}
}
if(!scene.hasMouse() && !locked && state.rules.possessionAllowed){
if(Core.input.keyDown(Binding.control) && Core.input.keyTap(Binding.select)){
Unit on = selectedUnit();