Adds select all unit production hotkey (#7824)
Co-authored-by: Garen7 <Garen7@users.noreply.github.com>
This commit is contained in:
@@ -1142,6 +1142,7 @@ keybind.diagonal_placement.name = Diagonal Placement
|
|||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
keybind.break_block.name = Break Block
|
keybind.break_block.name = Break Block
|
||||||
keybind.select_all_units = Select All Units
|
keybind.select_all_units = Select All Units
|
||||||
|
keybind.select_all_unit_factories = Select All Unit Factories
|
||||||
keybind.deselect.name = Deselect
|
keybind.deselect.name = Deselect
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pickup Cargo
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Drop Cargo
|
||||||
|
|||||||
@@ -20,6 +20,7 @@ public enum Binding implements KeyBind{
|
|||||||
break_block(KeyCode.mouseRight),
|
break_block(KeyCode.mouseRight),
|
||||||
|
|
||||||
select_all_units(KeyCode.g),
|
select_all_units(KeyCode.g),
|
||||||
|
select_all_unit_factories(KeyCode.h),
|
||||||
|
|
||||||
pickupCargo(KeyCode.leftBracket),
|
pickupCargo(KeyCode.leftBracket),
|
||||||
dropCargo(KeyCode.rightBracket),
|
dropCargo(KeyCode.rightBracket),
|
||||||
|
|||||||
@@ -279,6 +279,7 @@ public class DesktopInput extends InputHandler{
|
|||||||
|
|
||||||
if(commandMode && input.keyTap(Binding.select_all_units) && !scene.hasField() && !scene.hasDialog()){
|
if(commandMode && input.keyTap(Binding.select_all_units) && !scene.hasField() && !scene.hasDialog()){
|
||||||
selectedUnits.clear();
|
selectedUnits.clear();
|
||||||
|
commandBuildings.clear();
|
||||||
for(var unit : player.team().data().units){
|
for(var unit : player.team().data().units){
|
||||||
if(unit.isCommandable()){
|
if(unit.isCommandable()){
|
||||||
selectedUnits.add(unit);
|
selectedUnits.add(unit);
|
||||||
@@ -286,6 +287,16 @@ public class DesktopInput extends InputHandler{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(commandMode && input.keyTap(Binding.select_all_unit_factories) && !scene.hasField() && !scene.hasDialog()){
|
||||||
|
selectedUnits.clear();
|
||||||
|
commandBuildings.clear();
|
||||||
|
for(var build : player.team().data().buildings){
|
||||||
|
if(build.block.commandable){
|
||||||
|
commandBuildings.add(build);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if(!scene.hasMouse() && !locked && state.rules.possessionAllowed){
|
if(!scene.hasMouse() && !locked && state.rules.possessionAllowed){
|
||||||
if(Core.input.keyDown(Binding.control) && Core.input.keyTap(Binding.select)){
|
if(Core.input.keyDown(Binding.control) && Core.input.keyTap(Binding.select)){
|
||||||
Unit on = selectedUnit();
|
Unit on = selectedUnit();
|
||||||
|
|||||||
Reference in New Issue
Block a user