Omega mech ability / Rendering fix

This commit is contained in:
Anuken
2018-08-22 16:13:26 -04:00
parent e1f7c7b03d
commit 8319288776
13 changed files with 623 additions and 557 deletions

View File

@@ -42,7 +42,7 @@ void main() {
if(c.a > 0.01 || outline){
float f = abs(sin(coords.x*2.0 + u_time));
if(f > 0.9 || (f > 0.7 && rand(t) > 0.6))
if(f > 0.9 )
f = 1.0;
else
f = 0.0;

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