Omega mech ability / Rendering fix
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@@ -42,7 +42,7 @@ void main() {
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if(c.a > 0.01 || outline){
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float f = abs(sin(coords.x*2.0 + u_time));
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if(f > 0.9 || (f > 0.7 && rand(t) > 0.6))
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if(f > 0.9 )
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f = 1.0;
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else
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f = 0.0;
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Before Width: | Height: | Size: 139 KiB After Width: | Height: | Size: 139 KiB |
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