Text align (#10804)
* Text/ShapeText marker text alignment * Allow `draw print` to use a dynamic align * Highlight currently selected value when possible * Fix alignment with newlines * Add `lineAlign` --------- Co-authored-by: Anuken <arnukren@gmail.com>
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@@ -17,6 +17,7 @@ import mindustry.game.MapObjectives.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.io.*;
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import mindustry.logic.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.ui.dialogs.*;
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@@ -280,6 +281,15 @@ public class MapObjectivesDialog extends BaseDialog{
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});
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}));
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setInterpreter(Alignment.class, int.class, (cont, name, type, field, remover, indexer, get, set) -> {
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Alignment align = field.getAnnotation(Alignment.class);
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name(cont, name, remover, indexer);
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cont.button(b -> {
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b.label(() -> LStatement.alignToName.get(get.get(), "center"));
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b.clicked(() -> LStatement.showAlignSelect(b, get.get(), set::get, align.hor(), align.ver()));
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}, () -> {});
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});
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// Types that use the default interpreter. It would be nice if all types could use it, but I don't know how to reliably prevent classes like [? extends Content] from using it.
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for(var obj : MapObjectives.allObjectiveTypes) setInterpreter(obj.get().getClass(), defaultInterpreter());
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for(var mark : MapObjectives.allMarkerTypes) setInterpreter(mark.get().getClass(), defaultInterpreter());
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