Vanguard starter mech

This commit is contained in:
Anuken
2019-10-13 12:38:14 -04:00
parent 4b7b07460a
commit 8366dfcece

View File

@@ -16,13 +16,13 @@ import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.type.*; import io.anuke.mindustry.type.*;
public class Mechs implements ContentList{ public class Mechs implements ContentList{
public static Mech base, alpha, delta, tau, omega, dart, javelin, trident, glaive; public static Mech vanguard, alpha, delta, tau, omega, dart, javelin, trident, glaive;
public static Mech starter; public static Mech starter;
@Override @Override
public void load(){ public void load(){
base = new Mech("base-mech", false){ vanguard = new Mech("vanguard-ship", true){
{ {
drillPower = 1; drillPower = 1;
mineSpeed = 4f; mineSpeed = 4f;
@@ -34,12 +34,18 @@ public class Mechs implements ContentList{
engineColor = Pal.lightTrail; engineColor = Pal.lightTrail;
cellTrnsY = 1f; cellTrnsY = 1f;
buildPower = 1.2f; buildPower = 1.2f;
weapon = new Weapon("blaster"){{ weapon = new Weapon("seeker"){{
length = 1.5f; length = 1.5f;
reload = 20f; reload = 20f;
roundrobin = true; roundrobin = true;
ejectEffect = Fx.shellEjectSmall; ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardCopper; bullet = new BasicBulletType(){{
homingPower = 5f;
damage = 3f;
bulletWidth = 4f;
bulletHeight = 4f;
}};
}}; }};
} }
@@ -395,6 +401,6 @@ public class Mechs implements ContentList{
} }
}; };
starter = base; starter = vanguard;
} }
} }