Antialiasing
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@@ -21,8 +21,8 @@ public class Recipes implements ContentList{
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//DEFENSE
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//walls
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new Recipe(defense, Blocks.copperWall, new ItemStack(Items.copper, 12)).setAlwaysUnlocked(true);
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new Recipe(defense, Blocks.copperWallLarge, new ItemStack(Items.copper, 12 * 4)).setAlwaysUnlocked(true);
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new Recipe(defense, Blocks.copperWall, new ItemStack(Items.copper, 12));
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new Recipe(defense, Blocks.copperWallLarge, new ItemStack(Items.copper, 12 * 4));
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new Recipe(defense, Blocks.titaniumWall, new ItemStack(Items.titanium, 12));
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new Recipe(defense, Blocks.titaniumWallLarge, new ItemStack(Items.titanium, 12 * 4));
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@@ -70,8 +70,8 @@ public class Recipes implements ContentList{
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new Recipe(distribution, Blocks.phaseConveyor, new ItemStack(Items.phasefabric, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.graphite, 20));
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//starter transport
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new Recipe(distribution, Blocks.junction, new ItemStack(Items.copper, 2)).setAlwaysUnlocked(true);
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new Recipe(distribution, Blocks.router, new ItemStack(Items.copper, 6)).setAlwaysUnlocked(true);
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new Recipe(distribution, Blocks.junction, new ItemStack(Items.copper, 2));
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new Recipe(distribution, Blocks.router, new ItemStack(Items.copper, 6));
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//more advanced transport
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new Recipe(distribution, Blocks.distributor, new ItemStack(Items.titanium, 8), new ItemStack(Items.copper, 8));
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