Wave balancing & other tweaks
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@@ -252,7 +252,7 @@ public class DefaultWaves{
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//max reasonable wave, after which everything gets boring
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int cap = 200;
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float shieldStart = 30, shieldsPerWave = 12;
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float shieldStart = 30, shieldsPerWave = 15 + difficulty*20f;
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Intc createProgression = start -> {
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//main sequence
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@@ -271,7 +271,7 @@ public class DefaultWaves{
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unitAmount = f == 0 ? 1 : 10;
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begin = f;
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end = f + next >= cap ? never : f + next;
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max = 16;
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max = 20;
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unitScaling = Mathf.random(1f, 2f);
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shields = shieldAmount;
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shieldScaling = shieldsPerWave;
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@@ -283,7 +283,7 @@ public class DefaultWaves{
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unitAmount = 6;
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begin = f + next;
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end = f + next + Mathf.random(8, 12);
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max = 10;
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max = 14;
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unitScaling = Mathf.random(2f);
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spacing = Mathf.random(2, 3);
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shields = shieldAmount;
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