more tutorial

This commit is contained in:
Anuken
2019-08-08 21:26:50 -04:00
parent 9924796ad9
commit 83c86b3883
5 changed files with 52 additions and 32 deletions

View File

@@ -68,6 +68,16 @@ public class EventType{
}
/** Called when a player withdraws items from a block. Tutorial only.*/
public static class WithdrawEvent{
}
/** Called when a player deposits items to a block.*/
public static class DepositEvent{
}
public static class GameOverEvent{
public final Team winner;

View File

@@ -37,6 +37,8 @@ public class Tutorial{
Events.on(TurretAmmoDeliverEvent.class, event -> events.add("ammo"));
Events.on(CoreItemDeliverEvent.class, event -> events.add("coreitem"));
Events.on(BlockInfoEvent.class, event -> events.add("blockinfo"));
Events.on(DepositEvent.class, event -> events.add("deposit"));
Events.on(WithdrawEvent.class, event -> events.add("withdraw"));
}
/** update tutorial state, transition if needed */
@@ -55,7 +57,7 @@ public class Tutorial{
/** Resets tutorial state. */
public void reset(){
stage = TutorialStage.values()[0];
stage = TutorialStage.values()[6];
stage.begin();
blocksPlaced.clear();
events.clear();
@@ -120,7 +122,13 @@ public class Tutorial{
}
}
},
waves(() -> state.wave > 2 && state.enemies() <= 0){
withdraw(() -> event("withdraw")){
void begin(){
state.teams.get(defaultTeam).cores.first().entity.items.add(Items.copper, 10);
}
},
deposit(() -> event("deposit")),
waves(() -> state.wave > 2 && state.enemies() <= 0 && !world.spawner.isSpawning()){
void begin(){
state.rules.waveTimer = true;
logic.runWave();