Update bundle_zh_CN.properties

This commit is contained in:
老滑稽
2020-10-25 18:57:57 +08:00
committed by GitHub
parent 1d85495f7a
commit 83d4825bf2

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@@ -55,7 +55,7 @@ schematic.saved = 蓝图已保存。
schematic.delete.confirm = 确认删除蓝图?
schematic.rename = 重命名蓝图
schematic.info = {0}x{1}{2} 个方块
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.disabled = [scarlet]蓝图已禁用![]\n您不能在此[accent]地图[]或[accent]服务器[]上使用蓝图.
stat.wave = 防守波数:[accent]{0}
stat.enemiesDestroyed = 消灭敌人:[accent]{0}
@@ -151,7 +151,7 @@ researched = [lightgray]{0}己研究。
research.progress = {0}% 完成度
players = {0} 位玩家在线
players.single = {0} 位玩家在线
players.search = search
players.search = 研究
players.notfound = [gray]没有找到玩家。
server.closing = [accent]服务器关闭…
server.kicked.kick = 你被踢出了服务器。
@@ -291,8 +291,8 @@ waiting = [lightgray]等待中…
waiting.players = 等待玩家中…
wave.enemies = [lightgray]剩余 {0} 个敌人
wave.enemy = [lightgray]剩余 {0} 个敌人
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
wave.guardianwarn = Boss 将在[accent]{0}[]波后到来。
wave.guardianwarn.one = Boss 将在[accent]{0}[]波后到来。
loadimage = 加载图片
saveimage = 保存图片
unknown = 未知
@@ -331,7 +331,7 @@ editor.generation = 筛选器:
editor.ingame = 游戏内编辑
editor.publish.workshop = 上传到创意工坊
editor.newmap = 新地图
editor.center = Center
editor.center = 居中
workshop = 创意工坊
waves.title = 波数
waves.remove = 移除
@@ -341,7 +341,7 @@ waves.waves = 波
waves.perspawn = 每次生成
waves.shields = 护盾/波次
waves.to =
waves.guardian = 首领
waves.guardian = Boss
waves.preview = 预览
waves.edit = 编辑…
waves.copy = 复制到剪贴板
@@ -420,7 +420,7 @@ filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
filter.distort = 扭曲程度
filter.noise = 波动程度
filter.enemyspawn = 敌人生成点选择
filter.spawnpath = Path To Spawn
filter.spawnpath = 敌人生成途径
filter.corespawn = 核心降落点选择
filter.median = 平均数
filter.oremedian = 矿石平均数
@@ -445,7 +445,7 @@ filter.option.amount = 数量
filter.option.block = 方块
filter.option.floor = 地面
filter.option.flooronto = 地面目标
filter.option.target = Target
filter.option.target = 目标
filter.option.wall =
filter.option.ore = 矿石
filter.option.floor2 = 二重地面
@@ -479,7 +479,7 @@ requirement.research = 研究 {0}
requirement.capture = 占领 {0}
bestwave = [lightgray]最高波次:{0}
launch.text = 发射
research.multiplayer = Only the host can research items.
research.multiplayer = 仅有服主可研究物品。
uncover = 解锁
configure = 设定装运的数量
loadout = 装运
@@ -495,7 +495,7 @@ zone.objective = [lightgray]目标:[accent]{0}
zone.objective.survival = 生存
zone.objective.attack = 摧毁敌方核心
add = 添加…
boss.health = BOSS 生命值
boss.health = Boss 生命值
connectfail = [crimson]服务器连接失败:[accent]{0}
error.unreachable = 无法访问服务器。\n确定输对地址了吗
@@ -512,7 +512,7 @@ weather.rain.name = 降雨
weather.snow.name = 降雪
weather.sandstorm.name = 沙尘暴
weather.sporestorm.name = 孢子雾
weather.fog.name = Fog
weather.fog.name =
sectors.unexplored = [lightgray]未探索
sectors.resources = 资源:
@@ -522,11 +522,11 @@ sectors.resume = 继续
sectors.launch = 发射
sectors.select = 选择
sectors.nonelaunch = [lightgray]无 (太阳)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
sectors.rename = 重命名区块
sector.missingresources = [scarlet]核心资源不足
planet.serpulo.name = Serpulo
planet.sun.name = Sun
planet.serpulo.name = 塞普罗
planet.sun.name = 太阳
sector.groundZero.name = 零号地区
sector.craters.name = 陨石带
@@ -538,7 +538,7 @@ sector.nuclearComplex.name = 核裂阵
sector.overgrowth.name = 增生区
sector.tarFields.name = 油田
sector.saltFlats.name = 盐碱荒滩
sector.fungalPass.name = Fungal Pass
sector.fungalPass.name = 真菌通道
sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧
sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
@@ -566,10 +566,10 @@ settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据包括存档、地图、解锁和按键绑定。\n按「是」后游戏将删除所有数据并自动退出。
settings.clearsaves.confirm = 您确定要清除存档?
settings.clearsaves = 清除存档
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
settings.clearresearch = 清除研究进度
settings.clearresearch.confirm = 您确定要清除战役研究进度?
settings.clearcampaignsaves = 清除战役进度
settings.clearcampaignsaves.confirm = 您确定要清除战役进度?
paused = [accent]< 暂停 >
clear = 清除
banned = [scarlet]已禁止
@@ -580,7 +580,7 @@ info.title = [accent]详情
error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误
unit.nobuild = [scarlet]单位未能建造
lastaccessed = [lightgray]Last Accessed: {0}
lastaccessed = [lightgray]上次进入: {0}
block.unknown = [lightgray]???
stat.input = 输入
@@ -606,7 +606,7 @@ stat.powerconnections = 最多连接
stat.poweruse = 使用能量
stat.powerdamage = 功率/损伤
stat.itemcapacity = 物品容量
stat.memorycapacity = Memory Capacity
stat.memorycapacity = 内存容量
stat.basepowergeneration = 基础能源输出
stat.productiontime = 生产时间
stat.repairtime = 建筑完全修复时间
@@ -626,28 +626,28 @@ stat.reload = 每秒发射数
stat.ammo = 弹药
stat.shieldhealth = 盾容
stat.cooldowntime = 冷却时间
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
stat.explosiveness = 爆炸性
stat.basedeflectchance = 基础反射几率
stat.lightningchance = 激发闪电几率
stat.lightningdamage = 激发闪电伤害
stat.flammability = 燃烧性
stat.radioactivity = 放射性
stat.heatcapacity = 热容量
stat.viscosity = 粘度
stat.temperature = 温度
stat.speed = 速度
stat.buildspeed = 建造速度
stat.minespeed = 采矿速度
stat.minetier = 采矿等级
stat.payloadcapacity = 载货容量
stat.commandlimit = 指挥上限
stat.abilities = 能力
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.forcefield = 力墙场
ability.repairfield = 修复场
ability.statusfield = 状态场
ability.unitspawn = {0} 工厂
ability.shieldregenfield = 护盾再生场
bar.drilltierreq = 需要更好的钻头
bar.noresources = 缺失资源
@@ -659,7 +659,7 @@ bar.powerbalance = 能量:{0}/秒
bar.powerstored = 储能:{0}/{1}
bar.poweramount = 能量:{0}
bar.poweroutput = 能量输出:{0}
bar.powerlines = Connections: {0}/{1}
bar.powerlines = 链接: {0}/{1}
bar.items = 物品:{0}
bar.capacity = 容量:{0}
bar.unitcap = {0} {1}/{2}
@@ -671,7 +671,7 @@ bar.progress = 制造进度
bar.input = 输入
bar.output = 输出
units.processorcontrol = [lightgray]Processor Controlled
units.processorcontrol = [lightgray]由处理器控制
bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
@@ -680,7 +680,7 @@ bullet.homing = [stat] 追踪
bullet.shock = [stat] 电击
bullet.frag = [stat] 分裂
bullet.knockback = [stat]{0}[lightgray] 击退
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.pierce = [stat]{0}[lightgray]x 穿透
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat] 冰冻
bullet.tarred = [stat] 减速
@@ -688,7 +688,7 @@ bullet.multiplier = [stat]{0}[lightgray]x 装弹数量
bullet.reload = [stat]{0}[lightgray]x 装弹速度
unit.blocks = 方块
unit.blockssquared = blocks²
unit.blockssquared = 方块²
unit.powersecond = 能量/秒
unit.liquidsecond = 液体/秒
unit.itemssecond = 物品/秒
@@ -711,7 +711,7 @@ category.power = 能量
category.liquids = 液体
category.items = 物品
category.crafting = 制造
category.function = Function
category.function = 功能
category.optional = 可选的增强
setting.landscape.name = 锁定横屏
setting.shadows.name = 影子
@@ -861,7 +861,7 @@ mode.custom = 自定义模式
rules.infiniteresources = 无限资源
rules.reactorexplosions = 反应堆爆炸
rules.schematic = Schematics Allowed
rules.schematic = 启用蓝图
rules.wavetimer = 波次计时器
rules.waves = 波次
rules.attack = 攻击模式
@@ -887,8 +887,8 @@ rules.title.unit = 单位
rules.title.experimental = 实验性
rules.title.environment = 环境性
rules.lighting = 光照
rules.enemyLights = Enemy Lights
rules.fire = Fire
rules.enemyLights = 单位光照
rules.fire = 火焰
rules.explosions = 建筑/单位爆炸伤害
rules.ambientlight = 环境光
rules.weather = 气候
@@ -947,7 +947,7 @@ unit.minke.name = 刺鲸
unit.bryde.name = 戟鲸
unit.sei.name = 水怪
unit.omura.name = 海神
unit.alpha.name = 沉思者
unit.alpha.name = 阿尔法
unit.beta.name = 贝塔
unit.gamma.name = 伽马
unit.scepter.name = 权杖
@@ -961,7 +961,7 @@ block.cliff.name = 悬崖
block.sand-boulder.name = 沙砂巨石
block.grass.name = 草地
block.slag.name = 矿渣
block.space.name = Space
block.space.name = 太空
block.salt.name = 盐碱地
block.salt-wall.name = 盐墙
block.pebbles.name = 鹅卵石
@@ -1007,7 +1007,7 @@ block.darksand-water.name = 暗沙 水
block.char.name = 焦土
block.dacite.name = 英安岩
block.dacite-wall.name = 英安岩墙
block.dacite-boulder.name = Dacite Boulder
block.dacite-boulder.name = 英安岩
block.ice-snow.name = 冰雪地
block.stone-wall.name = 石墙
block.ice-wall.name = 冰墙
@@ -1102,7 +1102,7 @@ block.power-source.name = 无限能源
block.unloader.name = 装卸器
block.vault.name = 仓库
block.wave.name = 波浪
block.tsunami.name = Tsunami
block.tsunami.name = 海啸
block.swarmer.name = 蜂群
block.salvo.name = 齐射炮
block.ripple.name = 浪涌
@@ -1142,7 +1142,7 @@ block.arc.name = 电弧
block.rtg-generator.name = RTG 发电机
block.spectre.name = 幽灵
block.meltdown.name = 熔毁
block.foreshadow.name = Foreshadow
block.foreshadow.name = 厄兆
block.container.name = 容器
block.launch-pad.name = 发射台
block.launch-pad-large.name = 大型发射台
@@ -1151,8 +1151,8 @@ block.command-center.name = 指挥中心
block.ground-factory.name = 陆军工厂
block.air-factory.name = 空军工厂
block.naval-factory.name = 海军工厂
block.additive-reconstructor.name = 添改单位重构工厂
block.multiplicative-reconstructor.name = 倍单位重构工厂
block.additive-reconstructor.name = 数增级单位重构工厂
block.multiplicative-reconstructor.name = 增级单位重构工厂
block.exponential-reconstructor.name = 多幂级单位重构工厂
block.tetrative-reconstructor.name = 实验性泰坦重构工厂
block.payload-conveyor.name = 载荷传送带
@@ -1167,8 +1167,8 @@ block.logic-processor.name = 逻辑处理器
block.hyper-processor.name = 超核处理器
block.logic-display.name = 逻辑显示屏
block.large-logic-display.name = 大型逻辑显示屏
block.memory-cell.name = 内存单位
block.memory-bank.name = Memory Bank
block.memory-cell.name = 内存
block.memory-bank.name = 内存库
team.blue.name =
team.crux.name =