Difficulty indicator for sectors / Power sense FPS scale

This commit is contained in:
Anuken
2020-09-11 10:42:16 -04:00
parent 5373011058
commit 83d9bd7d81
26 changed files with 46 additions and 8 deletions

View File

@@ -1219,10 +1219,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
if(sensor == LAccess.itemCapacity) return block.itemCapacity;
if(sensor == LAccess.liquidCapacity) return block.liquidCapacity;
if(sensor == LAccess.powerCapacity) return block.consumes.hasPower() ? block.consumes.getPower().capacity : 0f;
if(sensor == LAccess.powerNetIn && power != null) return power.graph.getPowerProduced();
if(sensor == LAccess.powerNetOut && power != null) return power.graph.getPowerNeeded();
if(sensor == LAccess.powerNetIn && power != null) return power.graph.getLastScaledPowerIn() * 60;
if(sensor == LAccess.powerNetOut && power != null) return power.graph.getLastScaledPowerOut() * 60;
if(sensor == LAccess.powerNetStored && power != null) return power.graph.getLastPowerStored();
if(sensor == LAccess.powerNetCapacity && power != null) return power.graph.getBatteryCapacity();
if(sensor == LAccess.powerNetCapacity && power != null) return power.graph.getLastCapacity();
return 0;
}