Difficulty indicator for sectors / Power sense FPS scale
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@@ -1219,10 +1219,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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if(sensor == LAccess.itemCapacity) return block.itemCapacity;
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if(sensor == LAccess.liquidCapacity) return block.liquidCapacity;
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if(sensor == LAccess.powerCapacity) return block.consumes.hasPower() ? block.consumes.getPower().capacity : 0f;
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if(sensor == LAccess.powerNetIn && power != null) return power.graph.getPowerProduced();
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if(sensor == LAccess.powerNetOut && power != null) return power.graph.getPowerNeeded();
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if(sensor == LAccess.powerNetIn && power != null) return power.graph.getLastScaledPowerIn() * 60;
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if(sensor == LAccess.powerNetOut && power != null) return power.graph.getLastScaledPowerOut() * 60;
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if(sensor == LAccess.powerNetStored && power != null) return power.graph.getLastPowerStored();
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if(sensor == LAccess.powerNetCapacity && power != null) return power.graph.getBatteryCapacity();
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if(sensor == LAccess.powerNetCapacity && power != null) return power.graph.getLastCapacity();
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return 0;
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}
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