Added rebuild region key on desktop

This commit is contained in:
Anuken
2022-10-30 16:46:36 -04:00
parent 65f1780dcc
commit 8459e68cfa
7 changed files with 73 additions and 19 deletions
+52 -10
View File
@@ -12,15 +12,20 @@ import arc.scene.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import mindustry.*;
import mindustry.content.*;
import mindustry.core.*;
import mindustry.entities.units.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.game.Teams.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.input.Placement.*;
import mindustry.ui.*;
import mindustry.world.*;
import java.util.*;
import static arc.Core.*;
import static mindustry.Vars.*;
import static mindustry.input.PlaceMode.*;
@@ -109,10 +114,28 @@ public class DesktopInput extends InputHandler{
drawBreakSelection(selectX, selectY, cursorX, cursorY, !Core.input.keyDown(Binding.schematic_select) ? maxLength : Vars.maxSchematicSize);
}
if(Core.input.keyDown(Binding.schematic_select) && !Core.scene.hasKeyboard() && mode != breaking){
drawSelection(schemX, schemY, cursorX, cursorY, Vars.maxSchematicSize);
if(!Core.scene.hasKeyboard() && mode != breaking){
if(Core.input.keyDown(Binding.schematic_select)){
drawSelection(schemX, schemY, cursorX, cursorY, Vars.maxSchematicSize);
}else if(Core.input.keyDown(Binding.rebuild_select)){
//TODO color?
drawSelection(schemX, schemY, cursorX, cursorY, 0, Pal.sapBulletBack, Pal.sapBullet);
NormalizeDrawResult result = Placement.normalizeDrawArea(Blocks.air, schemX, schemY, cursorX, cursorY, false, 0, 1f);
Tmp.r1.set(result.x, result.y, result.x2 - result.x, result.y2 - result.y);
for(BlockPlan plan : player.team().data().plans){
Block block = content.block(plan.block);
if(block.bounds(plan.x, plan.y, Tmp.r2).overlaps(Tmp.r1)){
drawSelected(plan.x, plan.y, content.block(plan.block), Pal.sapBullet);
}
}
}
}
drawCommanded();
Draw.reset();
@@ -467,7 +490,7 @@ public class DesktopInput extends InputHandler{
player.unit().clearBuilding();
}
if(Core.input.keyTap(Binding.schematic_select) && !Core.scene.hasKeyboard() && mode != breaking){
if((Core.input.keyTap(Binding.schematic_select) || Core.input.keyTap(Binding.rebuild_select)) && !Core.scene.hasKeyboard() && mode != breaking){
schemX = rawCursorX;
schemY = rawCursorY;
}
@@ -485,14 +508,33 @@ public class DesktopInput extends InputHandler{
selectPlans.clear();
}
if(Core.input.keyRelease(Binding.schematic_select) && !Core.scene.hasKeyboard() && selectX == -1 && selectY == -1 && schemX != -1 && schemY != -1){
lastSchematic = schematics.create(schemX, schemY, rawCursorX, rawCursorY);
useSchematic(lastSchematic);
if(selectPlans.isEmpty()){
lastSchematic = null;
if( !Core.scene.hasKeyboard() && selectX == -1 && selectY == -1 && schemX != -1 && schemY != -1){
if(Core.input.keyRelease(Binding.schematic_select)){
lastSchematic = schematics.create(schemX, schemY, rawCursorX, rawCursorY);
useSchematic(lastSchematic);
if(selectPlans.isEmpty()){
lastSchematic = null;
}
schemX = -1;
schemY = -1;
}else if(input.keyRelease(Binding.rebuild_select)){
//TODO rebuild!!!
NormalizeResult result = Placement.normalizeArea(schemX, schemY, rawCursorX, rawCursorY, rotation, false, 999999999);
Tmp.r1.set(result.x * tilesize, result.y * tilesize, (result.x2 - result.x) * tilesize, (result.y2 - result.y) * tilesize);
Iterator<BlockPlan> broken = player.team().data().plans.iterator();
while(broken.hasNext()){
BlockPlan plan = broken.next();
Block block = content.block(plan.block);
if(block.bounds(plan.x, plan.y, Tmp.r2).overlaps(Tmp.r1)){
player.unit().addBuild(new BuildPlan(plan.x, plan.y, plan.rotation, content.block(plan.block), plan.config));
}
}
schemX = -1;
schemY = -1;
}
schemX = -1;
schemY = -1;
}
if(!selectPlans.isEmpty()){