Unit stances for specific item mining
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33
core/src/mindustry/ai/ItemUnitStance.java
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33
core/src/mindustry/ai/ItemUnitStance.java
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@@ -0,0 +1,33 @@
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package mindustry.ai;
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import arc.*;
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import arc.scene.style.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.type.*;
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public class ItemUnitStance extends UnitStance{
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private static ObjectMap<Item, ItemUnitStance> itemToStance = new ObjectMap<>();
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public final Item item;
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public ItemUnitStance(Item item){
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super("item-" + item.name, "item-" + item.name, null);
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this.item = item;
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itemToStance.put(item, this);
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}
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public static @Nullable ItemUnitStance getByItem(Item item){
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return itemToStance.get(item);
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}
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@Override
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public String localized(){
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return Core.bundle.format("stance.mine", item.localizedName);
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}
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@Override
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public TextureRegionDrawable getIcon(){
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return new TextureRegionDrawable(item.uiIcon);
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}
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}
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@@ -26,6 +26,8 @@ public class UnitCommand extends MappableContent{
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public boolean resetTarget = true;
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/** */
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public boolean exactArrival = false;
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/** If true, this command refreshes the list of stances when selected TODO: do not use, this will likely be removed later!*/
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public boolean refreshOnSelect = false;
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/** Key to press for this command. */
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public @Nullable Binding keybind = null;
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@@ -76,7 +78,9 @@ public class UnitCommand extends MappableContent{
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ai.onlyAssist = true;
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return ai;
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});
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mineCommand = new UnitCommand("mine", "production", Binding.unit_command_mine, u -> new MinerAI());
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mineCommand = new UnitCommand("mine", "production", Binding.unit_command_mine, u -> new MinerAI()){{
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refreshOnSelect = true;
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}};
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boostCommand = new UnitCommand("boost", "up", Binding.unit_command_boost, u -> new BoostAI()){{
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switchToMove = false;
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drawTarget = true;
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@@ -3,12 +3,14 @@ package mindustry.ai;
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import arc.*;
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import arc.scene.style.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.ctype.*;
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import mindustry.gen.*;
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import mindustry.input.*;
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import mindustry.type.*;
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public class UnitStance extends MappableContent{
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public static UnitStance stop, shoot, holdFire, pursueTarget, patrol, ram;
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public static UnitStance stop, shoot, holdFire, pursueTarget, patrol, ram, mineAuto;
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/** Name of UI icon (from Icon class). */
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public String icon;
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@@ -30,7 +32,7 @@ public class UnitStance extends MappableContent{
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}
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public char getEmoji() {
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return (char) Iconc.codes.get(icon, Iconc.cancel);
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return (char)Iconc.codes.get(icon, Iconc.cancel);
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}
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@Override
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@@ -50,5 +52,11 @@ public class UnitStance extends MappableContent{
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pursueTarget = new UnitStance("pursuetarget", "right", Binding.unit_stance_pursue_target);
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patrol = new UnitStance("patrol", "refresh", Binding.unit_stance_patrol);
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ram = new UnitStance("ram", "rightOpen", Binding.unit_stance_ram);
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mineAuto = new UnitStance("mineauto", "settings", null);
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//Only vanilla items are supported for now
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for(Item item : Vars.content.items()){
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new ItemUnitStance(item);
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}
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}
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}
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@@ -77,6 +77,11 @@ public class CommandAI extends AIController{
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//this should not be possible
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if(stance == UnitStance.stop) stance = UnitStance.shoot;
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//fix incorrect stance when mining
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if(command == UnitCommand.mineCommand && stance != UnitStance.mineAuto && !(stance instanceof ItemUnitStance)){
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stance = UnitStance.mineAuto;
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}
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//pursue the target if relevant
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if(stance == UnitStance.pursueTarget && target != null && attackTarget == null && targetPos == null){
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commandTarget(target, false);
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@@ -1,5 +1,6 @@
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package mindustry.ai.types;
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import mindustry.ai.*;
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import mindustry.entities.units.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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@@ -22,8 +23,12 @@ public class MinerAI extends AIController{
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unit.mineTile(null);
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}
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Item autoItem = unit.controller() instanceof CommandAI ai && ai.stance instanceof ItemUnitStance stance ? stance.item : null;
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if(mining){
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if(timer.get(timerTarget2, 60 * 4) || targetItem == null){
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if(autoItem != null){
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targetItem = autoItem;
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}else if(timer.get(timerTarget2, 60 * 4) || targetItem == null){
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targetItem = unit.type.mineItems.min(i -> indexer.hasOre(i) && unit.canMine(i), i -> core.items.get(i));
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}
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@@ -1256,11 +1256,7 @@ public class UnitTypes{
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//region air support
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mono = new UnitType("mono"){{
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//there's no reason to command monos anywhere. it's just annoying.
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controller = u -> new MinerAI();
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defaultCommand = UnitCommand.mineCommand;
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allowChangeCommands = false;
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flying = true;
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drag = 0.06f;
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@@ -43,9 +43,9 @@ public class ContentLoader{
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/** Creates all base types. */
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public void createBaseContent(){
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UnitCommand.loadAll();
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UnitStance.loadAll();
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TeamEntries.load();
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Items.load();
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UnitStance.loadAll(); //needs to access items
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StatusEffects.load();
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Liquids.load();
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Bullets.load();
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@@ -54,6 +54,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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/** Used for dropping items. */
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final static float playerSelectRange = mobile ? 17f : 11f;
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final static float unitSelectRadScl = 1f;
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final static Seq<UnitStance> stancesOut = new Seq<>();
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final static IntSeq removed = new IntSeq();
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final static IntSet intSet = new IntSet();
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/** Maximum line length. */
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@@ -369,6 +370,13 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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ai.attackTarget = null;
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}
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unit.lastCommanded = player.coloredName();
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//make sure its stance is valid
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stancesOut.clear();
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unit.type.getUnitStances(unit, stancesOut);
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if(stancesOut.size > 0 && !stancesOut.contains(ai.stance)){
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ai.stance = stancesOut.first();
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}
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}
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}
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}
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@@ -592,6 +592,24 @@ public class UnitType extends UnlockableContent implements Senseable{
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return hittable || (vulnerableWithPayloads && unit instanceof Payloadc p && p.hasPayload());
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}
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/** Adds all available unit stances based on the unit's current state. This can change based on the command of the unit. */
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public void getUnitStances(Unit unit, Seq<UnitStance> out){
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//return mining stances based on present items
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if(unit.controller() instanceof CommandAI ai && ai.currentCommand() == UnitCommand.mineCommand){
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out.add(UnitStance.mineAuto);
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for(Item item : indexer.getAllPresentOres()){
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if(unit.canMine(item)){
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var itemStance = ItemUnitStance.getByItem(item);
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if(itemStance != null){
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out.add(itemStance);
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}
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}
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}
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}else{
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out.addAll(stances);
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}
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}
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public void update(Unit unit){
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}
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@@ -468,17 +468,33 @@ public class PlacementFragment{
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UnitStance[] currentStance = {null};
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var stances = new Seq<UnitStance>();
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var stancesOut = new Seq<UnitStance>();
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rebuildCommand = () -> {
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u.clearChildren();
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var units = control.input.selectedUnits;
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if(units.size > 0){
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int[] counts = new int[content.units().size];
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for(var unit : units){
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counts[unit.type.id] ++;
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}
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commands.clear();
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stances.clear();
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boolean firstCommand = false, firstStance = false;
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int[] counts = new int[content.units().size];
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for(var unit : units){
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counts[unit.type.id] ++;
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stancesOut.clear();
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unit.type.getUnitStances(unit, stancesOut);
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if(!firstStance){
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stances.add(stancesOut);
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firstStance = true;
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}else{
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//remove commands that this next unit type doesn't have
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stances.removeAll(st -> !stancesOut.contains(st));
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}
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}
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Table unitlist = u.table().growX().left().get();
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unitlist.left();
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@@ -520,14 +536,6 @@ public class PlacementFragment{
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//remove commands that this next unit type doesn't have
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commands.removeAll(com -> !type.commands.contains(com));
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}
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if(!firstStance){
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stances.add(type.stances);
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firstStance = true;
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}else{
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//remove commands that this next unit type doesn't have
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stances.removeAll(st -> !type.stances.contains(st));
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}
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}
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}
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@@ -562,7 +570,7 @@ public class PlacementFragment{
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int scol = 0;
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for(var stance : stances){
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coms.button(Icon.icons.get(stance.icon, Icon.cancel), Styles.clearNoneTogglei, () -> {
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coms.button(stance.getIcon(), Styles.clearNoneTogglei, () -> {
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Call.setUnitStance(player, units.mapInt(un -> un.id).toArray(), stance);
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}).checked(i -> currentStance[0] == stance).size(50f).tooltip(stance.localized(), true);
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@@ -608,15 +616,15 @@ public class PlacementFragment{
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}
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}
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currentCommand[0] = shareCommand;
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currentStance[0] = shareStance;
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int size = control.input.selectedUnits.size;
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if(curCount[0] != size){
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if(curCount[0] != size || (currentCommand[0] != shareCommand && currentCommand[0] != null && (currentCommand[0].refreshOnSelect || shareCommand.refreshOnSelect))){
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curCount[0] = size;
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rebuildCommand.run();
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}
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currentCommand[0] = shareCommand;
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currentStance[0] = shareStance;
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//not a huge fan of running input logic here, but it's convenient as the stance arrays are all here...
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for(UnitStance stance : stances){
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//first stance must always be the stop stance
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