Insect/leg unit step sound

This commit is contained in:
Anuken
2025-11-20 21:06:59 -05:00
parent f14f8eff83
commit 848fcfad1f
7 changed files with 41 additions and 5 deletions

View File

@@ -551,6 +551,10 @@ public class UnitTypes{
rotateSpeed = 1.5f;
drownTimeMultiplier = 1.6f;
stepSound = Sounds.walkerStep;
stepSoundVolume = 1.1f;
stepSoundPitch = 0.9f;
legCount = 4;
legLength = 14f;
legBaseOffset = 11f;
@@ -778,6 +782,10 @@ public class UnitTypes{
legSpeed = 0.2f;
ammoType = new PowerAmmoType(2000);
stepSound = Sounds.walkerStep;
stepSoundVolume = 0.75f;
stepSoundPitch = 1.1f;
legSplashDamage = 32;
legSplashRange = 30;
@@ -865,6 +873,8 @@ public class UnitTypes{
health = 22000;
armor = 13f;
lightRadius = 140f;
stepSound = Sounds.walkerStep;
stepSoundVolume = 1.1f;
rotateSpeed = 1.9f;
@@ -3375,6 +3385,10 @@ public class UnitTypes{
legMaxLength = 1.3f;
researchCostMultiplier = 0f;
stepSound = Sounds.walkerStep;
stepSoundVolume = 1f;
stepSoundPitch = 1f;
abilities.add(new ShieldArcAbility(){{
region = "tecta-shield";
radius = 45f;
@@ -3478,6 +3492,10 @@ public class UnitTypes{
legStraightness = 0.6f;
baseLegStraightness = 0.5f;
stepSound = Sounds.walkerStep;
stepSoundVolume = 1.1f;
stepSoundPitch = 0.9f;
legCount = 8;
legLength = 30f;
legForwardScl = 2.1f;