Fixed #6008
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@@ -455,7 +455,7 @@ public class Fx{
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color(Pal.lightFlame, Pal.darkFlame, e.fin());
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stroke(0.5f + e.fout());
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randLenVectors(e.id, 2, e.fin() * 15f, e.rotation, 50f, (x, y) -> {
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randLenVectors(e.id, 2, 1f + e.fin() * 15f, e.rotation, 50f, (x, y) -> {
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float ang = Mathf.angle(x, y);
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lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f);
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});
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@@ -465,7 +465,7 @@ public class Fx{
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color(Color.white, Pal.heal, e.fin());
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stroke(0.5f + e.fout());
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randLenVectors(e.id, 2, e.fin() * 15f, e.rotation, 50f, (x, y) -> {
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randLenVectors(e.id, 2, 1f + e.fin() * 15f, e.rotation, 50f, (x, y) -> {
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float ang = Mathf.angle(x, y);
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lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f);
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});
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@@ -474,7 +474,7 @@ public class Fx{
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hitLiquid = new Effect(16, e -> {
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color(e.color);
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randLenVectors(e.id, 5, e.fin() * 15f, e.rotation, 60f, (x, y) -> {
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randLenVectors(e.id, 5, 1f + e.fin() * 15f, e.rotation, 60f, (x, y) -> {
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Fill.circle(e.x + x, e.y + y, e.fout() * 2f);
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});
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}),
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