Lustre tweak
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@@ -4632,7 +4632,7 @@ public class Blocks{
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requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90));
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requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90));
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shootType = new PointLaserBulletType(){{
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shootType = new PointLaserBulletType(){{
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damage = 220f;
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damage = 210f;
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buildingDamageMultiplier = 0.3f;
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buildingDamageMultiplier = 0.3f;
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hitColor = Color.valueOf("fda981");
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hitColor = Color.valueOf("fda981");
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}};
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}};
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@@ -4690,7 +4690,7 @@ public class Blocks{
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unitSort = UnitSorts.strongest;
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unitSort = UnitSorts.strongest;
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consumeLiquid(Liquids.nitrogen, 6f / 60f);
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consumeLiquid(Liquids.nitrogen, 6f / 60f);
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consumePower(150f / 60f);
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consumePower(200f / 60f);
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}};
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}};
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scathe = new ItemTurret("scathe"){{
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scathe = new ItemTurret("scathe"){{
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