Added zone class / Dialog method inline
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@@ -21,8 +21,8 @@ void main() {
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float spacing = SPACE * u_scl;
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gl_FragColor = mix(c * v_color, u_color,
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(1.0-step(0.1, texture2D(u_texture, v_texCoord.xy).a)) *
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step(0.1,
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(1.0-step(0.001, texture2D(u_texture, v_texCoord.xy).a)) *
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step(0.001,
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//cardinals
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texture2D(u_texture, v_texCoord.xy + vec2(0, spacing) * v).a +
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texture2D(u_texture, v_texCoord.xy + vec2(0, -spacing) * v).a +
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