Force canGameOver in campaign
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@@ -70,6 +70,9 @@ public class Logic implements ApplicationListener{
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if(state.isCampaign()){
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if(state.isCampaign()){
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state.rules.coreIncinerates = true;
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state.rules.coreIncinerates = true;
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//TODO why is this even a thing?
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state.rules.canGameOver = true;
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//fresh map has no sector info
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//fresh map has no sector info
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if(!e.isMap){
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if(!e.isMap){
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SectorInfo info = state.rules.sector.info;
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SectorInfo info = state.rules.sector.info;
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