Rectangles
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@@ -42,6 +42,7 @@ public class Mechs implements ContentList{
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{
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drillPower = 1;
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mineSpeed = 1.5f;
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mass = 1.2f;
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speed = 0.5f;
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boostSpeed = 0.85f;
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weapon = Weapons.blaster;
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@@ -81,6 +82,7 @@ public class Mechs implements ContentList{
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speed = 0.75f;
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boostSpeed = 0.95f;
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itemCapacity = 15;
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mass = 0.9f;
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armor = 30f;
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weaponOffsetX = -1;
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itemCapacity = 15;
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@@ -115,6 +117,7 @@ public class Mechs implements ContentList{
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itemCapacity = 70;
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weaponOffsetY = -1;
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weaponOffsetX = 1;
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mass = 1.75f;
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speed = 0.44f;
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drag = 0.35f;
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boostSpeed = 0.8f;
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@@ -157,6 +160,7 @@ public class Mechs implements ContentList{
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itemCapacity = 50;
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speed = 0.36f;
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boostSpeed = 0.6f;
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mass = 4f;
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shake = 4f;
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weaponOffsetX = 1;
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weaponOffsetY = 0;
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@@ -233,6 +237,7 @@ public class Mechs implements ContentList{
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speed = 0.11f;
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maxSpeed = 10f;
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drag = 0.01f;
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mass = 2f;
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armor = 5f;
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weapon = Weapons.missiles;
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trailColor = Color.valueOf("d3ddff");
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@@ -287,6 +292,7 @@ public class Mechs implements ContentList{
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speed = 0.12f;
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maxSpeed = 10f;
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drag = 0.035f;
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mass = 2.5f;
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turnCursor = false;
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armor = 20f;
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itemCapacity = 30;
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@@ -309,6 +315,7 @@ public class Mechs implements ContentList{
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speed = 0.32f;
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maxSpeed = 10f;
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drag = 0.06f;
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mass = 3f;
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armor = 30f;
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itemCapacity = 60;
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trailColor = Color.valueOf("feb380");
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@@ -48,6 +48,7 @@ public class UnitTypes implements ContentList{
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maxVelocity = 1.1f;
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speed = 0.2f;
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drag = 0.4f;
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mass = 1.75f;
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range = 40f;
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weapon = Weapons.chainBlaster;
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health = 130;
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@@ -57,7 +58,9 @@ public class UnitTypes implements ContentList{
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maxVelocity = 0.8f;
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speed = 0.18f;
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drag = 0.4f;
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mass = 3f;
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range = 10f;
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hitsize = 8f;
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rotatespeed = 0.1f;
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weapon = Weapons.flamethrower;
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health = 440;
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@@ -67,7 +70,8 @@ public class UnitTypes implements ContentList{
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maxVelocity = 0.8f;
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speed = 0.15f;
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drag = 0.4f;
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mass = 4f;
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mass = 4.5f;
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hitsize = 10f;
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range = 10f;
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rotatespeed = 0.06f;
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weaponOffsetX = 1;
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@@ -89,6 +93,7 @@ public class UnitTypes implements ContentList{
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health = 250;
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speed = 0.2f;
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maxVelocity = 1.4f;
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mass = 3f;
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drag = 0.01f;
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isFlying = true;
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targetAir = false;
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@@ -97,7 +102,7 @@ public class UnitTypes implements ContentList{
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revenant = new UnitType("revenant", Revenant.class, Revenant::new){{
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health = 250;
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mass = 4f;
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mass = 5f;
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hitsize = 12f;
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speed = 0.14f;
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maxVelocity = 1.4f;
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@@ -109,6 +114,7 @@ public class UnitTypes implements ContentList{
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phantom = new UnitType("phantom", Phantom.class, Phantom::new){{
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isFlying = true;
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drag = 0.01f;
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mass = 2f;
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speed = 0.2f;
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maxVelocity = 0.9f;
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range = 70f;
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@@ -172,12 +172,13 @@ public class Logic extends Module{
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EntityQuery.collideGroups(group, playerGroup);
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for(EntityGroup other : unitGroups){
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if(other == group || other.isEmpty()) continue;
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if(other.isEmpty()) continue;
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EntityQuery.collideGroups(group, other);
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}
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}
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EntityQuery.collideGroups(bulletGroup, playerGroup);
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EntityQuery.collideGroups(playerGroup, playerGroup);
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world.pathfinder().update();
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}
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@@ -98,7 +98,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
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@Override
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public void getHitbox(Rectangle rectangle){
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rectangle.setSize(5).setCenter(x, y);
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rectangle.setSize(mech.hitsize).setCenter(x, y);
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}
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@Override
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@@ -16,6 +16,7 @@ import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.entities.impl.DestructibleEntity;
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import io.anuke.ucore.entities.trait.DamageTrait;
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import io.anuke.ucore.entities.trait.DrawTrait;
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import io.anuke.ucore.entities.trait.SolidTrait;
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import io.anuke.ucore.graphics.Draw;
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@@ -49,6 +50,11 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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protected CarryTrait carrier;
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protected float drownTime;
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@Override
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public boolean movable(){
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return true;
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}
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@Override
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public UnitInventory getInventory(){
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return inventory;
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@@ -94,8 +100,13 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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@Override
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public boolean collides(SolidTrait other){
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return true;//other instanceof DamageTrait && other
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// instanceof TeamTrait && state.teams.areEnemies((((TeamTrait) other).getTeam()), team) && !isDead();
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if(isDead()) return true;
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if(other instanceof DamageTrait){
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return other instanceof TeamTrait && state.teams.areEnemies((((TeamTrait) other).getTeam()), team);
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}else{
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return other instanceof Unit && ((Unit) other).isFlying() == isFlying();
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}
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}
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@Override
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@@ -2,6 +2,7 @@ package io.anuke.mindustry.entities.traits;
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import io.anuke.mindustry.game.Team;
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import io.anuke.ucore.entities.trait.PosTrait;
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import io.anuke.ucore.entities.trait.SolidTrait;
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import io.anuke.ucore.entities.trait.VelocityTrait;
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/**
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@@ -14,10 +15,16 @@ public interface TargetTrait extends PosTrait, VelocityTrait{
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Team getTeam();
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default float getTargetVelocityX(){
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if(this instanceof SolidTrait){
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return ((SolidTrait) this).getDeltaX();
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}
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return getVelocity().x;
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}
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default float getTargetVelocityY(){
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if(this instanceof SolidTrait){
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return ((SolidTrait) this).getDeltaY();
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}
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return getVelocity().y;
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}
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@@ -26,7 +26,7 @@ public class UnitType extends UnlockableContent{
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public final String name;
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public final String description;
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public float health = 60;
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public float hitsize = 5f;
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public float hitsize = 7f;
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public float hitsizeTile = 4f;
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public float speed = 0.4f;
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public float range = 160;
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@@ -27,6 +27,7 @@ public class Mech extends UnlockableContent{
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public float shake = 0f;
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public float armor = 1f;
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public float hitsize = 6f;
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public float cellTrnsY = 0f;
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public float mineSpeed = 1f;
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public int drillPower = -1;
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