"[E] to enable building" hint while building is paused (#3857)

* Show building hints while building is paused

* Add hint: [E] to enable building

* Remove .left()

* Fix build enable hint display inconsistencies when changing build auto-pause setting

* Combine building hint tables

* Fix indentation
This commit is contained in:
Joshua Fan
2021-02-07 13:58:42 -08:00
committed by GitHub
parent 292f771eb1
commit 852c98f004
2 changed files with 11 additions and 7 deletions

View File

@@ -42,7 +42,7 @@ public class DesktopInput extends InputHandler{
/** Selected build request for movement. */
public @Nullable BuildPlan sreq;
/** Whether player is currently deleting removal requests. */
public boolean deleting = false, shouldShoot = false, panning = false;
public boolean deleting = false, wasBuilding = true, shouldShoot = false, panning = false;
/** Mouse pan speed. */
public float panScale = 0.005f, panSpeed = 4.5f, panBoostSpeed = 11f;
@@ -62,18 +62,19 @@ public class DesktopInput extends InputHandler{
group.fill(t -> {
t.bottom();
t.visible(() -> {
t.color.a = Mathf.lerpDelta(t.color.a, player.unit().isBuilding() ? 1f : 0f, 0.15f);
t.color.a = Mathf.lerpDelta(t.color.a, !isBuilding && !Core.settings.getBool("buildautopause") || player.unit().isBuilding() ? 1f : 0f, 0.15f);
return ui.hudfrag.shown && Core.settings.getBool("hints") && selectRequests.isEmpty() && t.color.a > 0.01f;
});
t.touchable(() -> t.color.a < 0.1f ? Touchable.disabled : Touchable.childrenOnly);
t.table(Styles.black6, b -> {
b.defaults().left();
b.label(() -> Core.bundle.format(!isBuilding ? "resumebuilding" : "pausebuilding", Core.keybinds.get(Binding.pause_building).key.toString())).style(Styles.outlineLabel);
b.row();
b.label(() -> Core.bundle.format("cancelbuilding", Core.keybinds.get(Binding.clear_building).key.toString())).style(Styles.outlineLabel);
b.row();
b.label(() -> Core.bundle.format("selectschematic", Core.keybinds.get(Binding.schematic_select).key.toString())).style(Styles.outlineLabel);
b.label(() -> ((!isBuilding || !wasBuilding) && !Core.settings.getBool("buildautopause") && !player.unit().isBuilding() ?
Core.bundle.format("enablebuilding", Core.keybinds.get(Binding.pause_building).key.toString()) :
Core.bundle.format(isBuilding ? "pausebuilding" : "resumebuilding", Core.keybinds.get(Binding.pause_building).key.toString()) +
"\n" + Core.bundle.format("cancelbuilding", Core.keybinds.get(Binding.clear_building).key.toString()) +
"\n" + Core.bundle.format("selectschematic", Core.keybinds.get(Binding.schematic_select).key.toString())
)).style(Styles.outlineLabel);
}).margin(10f);
});
@@ -454,6 +455,7 @@ public class DesktopInput extends InputHandler{
buildWasAutoPaused = false;
if(isBuilding){
wasBuilding = player.unit().isBuilding();
player.shooting = false;
}
}
@@ -561,6 +563,7 @@ public class DesktopInput extends InputHandler{
}
mode = none;
wasBuilding = true;
}
if(Core.input.keyTap(Binding.toggle_block_status)){