Block build visibility
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@@ -9,7 +9,7 @@ import io.anuke.arc.util.*;
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import io.anuke.mindustry.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.bullet.*;
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import io.anuke.mindustry.entities.type.Bullet;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.graphics.*;
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@@ -29,8 +29,6 @@ import io.anuke.mindustry.world.consumers.*;
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import io.anuke.mindustry.world.meta.*;
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import io.anuke.mindustry.world.modules.*;
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import static io.anuke.mindustry.Vars.*;
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public class Blocks implements ContentList{
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public static Block
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@@ -716,23 +714,23 @@ public class Blocks implements ContentList{
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//region sandbox
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powerVoid = new PowerVoid("power-void"){{
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requirements(Category.power, () -> state.rules.infiniteResources, ItemStack.with());
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requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with());
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alwaysUnlocked = true;
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}};
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powerSource = new PowerSource("power-source"){{
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requirements(Category.power, () -> state.rules.infiniteResources, ItemStack.with());
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requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with());
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alwaysUnlocked = true;
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}};
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itemSource = new ItemSource("item-source"){{
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requirements(Category.distribution, () -> state.rules.infiniteResources, ItemStack.with());
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requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with());
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alwaysUnlocked = true;
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}};
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itemVoid = new ItemVoid("item-void"){{
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requirements(Category.distribution, () -> state.rules.infiniteResources, ItemStack.with());
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requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with());
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alwaysUnlocked = true;
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}};
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liquidSource = new LiquidSource("liquid-source"){{
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requirements(Category.liquid, () -> state.rules.infiniteResources, ItemStack.with());
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requirements(Category.liquid, BuildVisibility.sandboxOnly, ItemStack.with());
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alwaysUnlocked = true;
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}};
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message = new MessageBlock("message"){{
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@@ -745,27 +743,27 @@ public class Blocks implements ContentList{
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int wallHealthMultiplier = 4;
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scrapWall = new Wall("scrap-wall"){{
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requirements(Category.defense, () -> state.rules.infiniteResources, ItemStack.with());
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requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
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health = 60 * wallHealthMultiplier;
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variants = 5;
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}};
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scrapWallLarge = new Wall("scrap-wall-large"){{
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requirements(Category.defense, () -> state.rules.infiniteResources, ItemStack.with());
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requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
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health = 60 * 4 * wallHealthMultiplier;
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size = 2;
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variants = 4;
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}};
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scrapWallHuge = new Wall("scrap-wall-huge"){{
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requirements(Category.defense, () -> state.rules.infiniteResources, ItemStack.with());
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requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
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health = 60 * 9 * wallHealthMultiplier;
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size = 3;
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variants = 3;
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}};
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scrapWallGigantic = new Wall("scrap-wall-gigantic"){{
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requirements(Category.defense, () -> state.rules.infiniteResources, ItemStack.with());
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requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
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health = 60 * 16 * wallHealthMultiplier;
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size = 4;
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}};
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@@ -1235,7 +1233,7 @@ public class Blocks implements ContentList{
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//region storage
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coreShard = new CoreBlock("core-shard"){{
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requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 1000));
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requirements(Category.effect, BuildVisibility.debugOnly, ItemStack.with(Items.titanium, 4000));
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alwaysUnlocked = true;
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health = 1100;
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@@ -1244,7 +1242,7 @@ public class Blocks implements ContentList{
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}};
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coreFoundation = new CoreBlock("core-foundation"){{
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requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 1500, Items.silicon, 1000));
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requirements(Category.effect, BuildVisibility.debugOnly, ItemStack.with(Items.titanium, 400, Items.silicon, 3000));
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health = 2000;
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itemCapacity = 9000;
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@@ -1252,7 +1250,7 @@ public class Blocks implements ContentList{
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}};
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coreNucleus = new CoreBlock("core-nucleus"){{
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requirements(Category.effect, () -> false, ItemStack.with(Items.titanium, 4000, Items.silicon, 2000, Items.surgealloy, 1000));
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requirements(Category.effect, BuildVisibility.debugOnly, ItemStack.with(Items.titanium, 4000, Items.silicon, 2000, Items.surgealloy, 3000));
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health = 4000;
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itemCapacity = 13000;
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@@ -1277,7 +1275,7 @@ public class Blocks implements ContentList{
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}};
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launchPad = new LaunchPad("launch-pad"){{
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requirements(Category.effect, () -> world.isZone(), ItemStack.with(Items.copper, 250, Items.silicon, 75, Items.lead, 100));
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requirements(Category.effect, BuildVisibility.campaignOnly, ItemStack.with(Items.copper, 250, Items.silicon, 75, Items.lead, 100));
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size = 3;
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itemCapacity = 100;
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launchTime = 60f * 16;
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@@ -1286,7 +1284,7 @@ public class Blocks implements ContentList{
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}};
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launchPadLarge = new LaunchPad("launch-pad-large"){{
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requirements(Category.effect, () -> world.isZone(), ItemStack.with(Items.titanium, 200, Items.silicon, 150, Items.lead, 250, Items.plastanium, 75));
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requirements(Category.effect, BuildVisibility.campaignOnly, ItemStack.with(Items.titanium, 200, Items.silicon, 150, Items.lead, 250, Items.plastanium, 75));
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size = 4;
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itemCapacity = 250;
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launchTime = 60f * 14;
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@@ -25,6 +25,7 @@ import io.anuke.mindustry.mod.Mods.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.consumers.*;
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import io.anuke.mindustry.world.meta.*;
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import java.lang.reflect.*;
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@@ -173,9 +174,9 @@ public class ContentParser{
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TechTree.create(find(ContentType.block, value.get("research").asString()), block);
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}
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//make block visible
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if(value.has("requirements")){
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block.buildVisibility = () -> true;
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//make block visible by default if there are requirements and no visibility set
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if(value.has("requirements") && block.buildVisibility == BuildVisibility.hidden){
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block.buildVisibility = BuildVisibility.shown;
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}
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});
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@@ -39,8 +39,6 @@ import static io.anuke.mindustry.Vars.*;
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public class Block extends BlockStorage{
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public static final int crackRegions = 8, maxCrackSize = 5;
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private static final BooleanProvider invisible = () -> false;
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/** whether this block has a tile entity that updates */
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public boolean update;
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/** whether this block has health and can be destroyed */
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@@ -124,7 +122,7 @@ public class Block extends BlockStorage{
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/** Cost of building this block; do not modify directly! */
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public float buildCost;
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/** Whether this block is visible and can currently be built. */
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public BooleanProvider buildVisibility = invisible;
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public BuildVisibility buildVisibility = BuildVisibility.hidden;
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/** Multiplier for speed of building this block. */
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public float buildCostMultiplier = 1f;
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/** Whether this block has instant transfer.*/
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@@ -157,7 +155,7 @@ public class Block extends BlockStorage{
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}
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public boolean isBuildable(){
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return buildVisibility != invisible;
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return buildVisibility != BuildVisibility.hidden && buildVisibility != BuildVisibility.debugOnly;
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}
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public boolean isStatic(){
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@@ -808,7 +806,7 @@ public class Block extends BlockStorage{
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}
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public boolean isVisible(){
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return buildVisibility.get() && !isHidden();
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return buildVisibility.visible() && !isHidden();
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}
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public boolean isFloor(){
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@@ -825,7 +823,7 @@ public class Block extends BlockStorage{
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@Override
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public boolean isHidden(){
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return !buildVisibility.get();
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return !buildVisibility.visible();
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}
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@Override
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@@ -834,21 +832,21 @@ public class Block extends BlockStorage{
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}
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protected void requirements(Category cat, ItemStack[] stacks, boolean unlocked){
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requirements(cat, () -> true, stacks);
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requirements(cat, BuildVisibility.shown, stacks);
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this.alwaysUnlocked = unlocked;
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}
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protected void requirements(Category cat, ItemStack[] stacks){
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requirements(cat, () -> true, stacks);
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requirements(cat, BuildVisibility.shown, stacks);
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}
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/** Sets up requirements. Use only this method to set up requirements. */
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protected void requirements(Category cat, BooleanProvider visible, ItemStack[] stacks){
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protected void requirements(Category cat, BuildVisibility visible, ItemStack[] stacks){
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this.category = cat;
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this.requirements = stacks;
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this.buildVisibility = visible;
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Arrays.sort(requirements, (a, b) -> Integer.compare(a.item.id, b.item.id));
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Arrays.sort(requirements, Structs.comparingInt(i -> i.item.id));
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}
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}
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22
core/src/io/anuke/mindustry/world/meta/BuildVisibility.java
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22
core/src/io/anuke/mindustry/world/meta/BuildVisibility.java
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@@ -0,0 +1,22 @@
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package io.anuke.mindustry.world.meta;
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import io.anuke.arc.function.*;
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import io.anuke.mindustry.*;
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public enum BuildVisibility{
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hidden(() -> false),
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shown(() -> true),
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debugOnly(() -> false),
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sandboxOnly(() -> Vars.state.rules.infiniteResources),
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campaignOnly(() -> Vars.world.isZone());
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private final BooleanProvider visible;
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public boolean visible(){
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return visible.get();
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}
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BuildVisibility(BooleanProvider visible){
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this.visible = visible;
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}
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}
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