Moved bullet FX to ammo type, beginning of weapon rework
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@@ -1,7 +1,9 @@
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package io.anuke.mindustry.resource;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.entities.BulletType;
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import io.anuke.ucore.core.Effects.Effect;
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public class AmmoType {
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private static int lastID = 0;
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@@ -17,8 +19,12 @@ public class AmmoType {
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/**For item ammo, this is amount given per ammo item.
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* For liquid ammo, this is amount used per shot.*/
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public final float quantityMultiplier;
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/**Turret shoot speed multiplier.*/
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public final float speedMultiplier;
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/**Reload speed multiplier.*/
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public float speedMultiplier = 1f;
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/**Effect created when shooting.*/
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public Effect shootEffect = Fx.none;
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/**Extra smoke effect created when shooting.*/
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public Effect smokeEffect = Fx.none;
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{
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this.id = (byte)(lastID++);
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@@ -33,20 +39,18 @@ public class AmmoType {
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this.speedMultiplier = 1f;
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}
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public AmmoType(Item item, BulletType result, float multiplier, float speedMultiplier){
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public AmmoType(Item item, BulletType result, float multiplier){
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this.item = item;
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this.liquid = null;
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this.bullet = result;
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this.quantityMultiplier = multiplier;
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this.speedMultiplier = speedMultiplier;
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}
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public AmmoType(Liquid liquid, BulletType result, float multiplier, float speedMultiplier){
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public AmmoType(Liquid liquid, BulletType result, float multiplier){
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this.item = null;
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this.liquid = liquid;
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this.bullet = result;
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this.quantityMultiplier = multiplier;
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this.speedMultiplier = speedMultiplier;
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}
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public static Array<AmmoType> getAllTypes() {
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@@ -1,8 +1,6 @@
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package io.anuke.mindustry.resource;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.Bullet;
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import io.anuke.mindustry.entities.BulletType;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.Unit;
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import io.anuke.mindustry.net.Net;
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@@ -16,8 +14,6 @@ import io.anuke.ucore.util.Translator;
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public class Weapon extends Upgrade{
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/**weapon reload in frames*/
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protected float reload;
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/**type of bullet shot*/
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protected BulletType type;
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/**sound made when shooting*/
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protected String shootsound = "shoot";
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/**amount of shots per fire*/
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@@ -37,10 +33,9 @@ public class Weapon extends Upgrade{
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/**translator for vector calulations*/
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protected Translator tr = new Translator();
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protected Weapon(String name, float reload, BulletType type){
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protected Weapon(String name, float reload){
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super(name);
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this.reload = reload;
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this.type = type;
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}
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public void update(Player p, boolean left){
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@@ -78,7 +73,7 @@ public class Weapon extends Upgrade{
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void bullet(Unit owner, float x, float y, float angle){
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tr.trns(angle, 3f);
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Bullet.create(type, owner, x + tr.x, y + tr.y, angle);
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//TODO implement!
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//Bullet.create(type, owner, x + tr.x, y + tr.y, angle);
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}
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}
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