Changed to use new effects system
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@@ -29,6 +29,10 @@ public class Vars{
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public static boolean debug = false;
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//whether to debug openGL info
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public static boolean debugGL = false;
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//whether turrets have infinite ammo (only with debug)
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public static boolean infiniteAmmo = true;
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//whether to show paths of enemies
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public static boolean showPaths = false;
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//number of save slots-- increasing may lead to layout issues
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//TODO named save slots, possibly with a scroll dialog
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public static final int saveSlots = 4;
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