More map editor improvements, turret outline rendering
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@@ -25,7 +25,7 @@ public class Recipes {
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new Recipe(distribution, DistributionBlocks.conveyor, stack(Item.iron, 1)),
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new Recipe(distribution, DistributionBlocks.steelconveyor, stack(Item.steel, 1)),
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new Recipe(distribution, DistributionBlocks.pulseconveyor, stack(Item.dirium, 1)),
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new Recipe(distribution, DistributionBlocks.router, stack(Item.stone, 2)),
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new Recipe(distribution, DistributionBlocks.router, stack(Item.iron, 2)),
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new Recipe(distribution, DistributionBlocks.multiplexer, stack(Item.iron, 8)),
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new Recipe(distribution, DistributionBlocks.junction, stack(Item.iron, 2)),
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new Recipe(distribution, DistributionBlocks.tunnel, stack(Item.iron, 2)),
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@@ -35,8 +35,8 @@ public class Recipes {
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new Recipe(distribution, DistributionBlocks.unloader, stack(Item.steel, 5)),
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new Recipe(distribution, DistributionBlocks.sortedunloader, stack(Item.steel, 5)),
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new Recipe(weapon, WeaponBlocks.doubleturret, stack(Item.stone, 7)),
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new Recipe(weapon, WeaponBlocks.gatlingturret, stack(Item.iron, 8), stack(Item.stone, 10)),
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new Recipe(weapon, WeaponBlocks.doubleturret, stack(Item.iron, 7)),
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new Recipe(weapon, WeaponBlocks.gatlingturret, stack(Item.iron, 8)),
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new Recipe(weapon, WeaponBlocks.flameturret, stack(Item.iron, 12), stack(Item.steel, 9)),
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new Recipe(weapon, WeaponBlocks.railgunturret, stack(Item.iron, 15), stack(Item.steel, 10)),
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new Recipe(weapon, WeaponBlocks.laserturret, stack(Item.steel, 12), stack(Item.titanium, 12)),
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@@ -48,7 +48,7 @@ public class Recipes {
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new Recipe(weapon, WeaponBlocks.missileturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
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new Recipe(weapon, WeaponBlocks.fornaxcannon, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
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new Recipe(crafting, ProductionBlocks.smelter, stack(Item.stone, 40), stack(Item.iron, 40)),
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new Recipe(crafting, ProductionBlocks.smelter, stack(Item.iron, 40)),
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new Recipe(crafting, ProductionBlocks.alloysmelter, stack(Item.titanium, 50), stack(Item.steel, 50)),
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new Recipe(crafting, ProductionBlocks.coalextractor, stack(Item.steel, 10), stack(Item.iron, 10)),
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new Recipe(crafting, ProductionBlocks.titaniumextractor, stack(Item.steel, 30), stack(Item.iron, 30)),
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@@ -61,8 +61,8 @@ public class Recipes {
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//new Recipe(crafting, ProductionBlocks.centrifuge, stack(Item.steel, 30), stack(Item.iron, 30)),
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//new Recipe(production, ProductionBlocks.stonedrill, stack(Item.stone, 12)),
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new Recipe(production, ProductionBlocks.irondrill, stack(Item.stone, 25)),
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new Recipe(production, ProductionBlocks.coaldrill, stack(Item.stone, 25), stack(Item.iron, 40)),
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new Recipe(production, ProductionBlocks.irondrill, stack(Item.iron, 25)),
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new Recipe(production, ProductionBlocks.coaldrill, stack(Item.iron, 25), stack(Item.iron, 40)),
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new Recipe(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 50), stack(Item.steel, 50)),
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new Recipe(production, ProductionBlocks.uraniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
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new Recipe(production, ProductionBlocks.quartzextractor, stack(Item.titanium, 40), stack(Item.dirium, 40)),
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@@ -71,9 +71,9 @@ public class Recipes {
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new Recipe(production, ProductionBlocks.waterextractor, stack(Item.titanium, 40), stack(Item.dirium, 40)),
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new Recipe(production, ProductionBlocks.oilextractor, stack(Item.titanium, 40), stack(Item.dirium, 40)),
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new Recipe(power, ProductionBlocks.coalgenerator, stack(Item.iron, 30), stack(Item.stone, 20)),
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new Recipe(power, ProductionBlocks.thermalgenerator, stack(Item.steel, 30), stack(Item.iron, 30)),
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new Recipe(power, ProductionBlocks.combustiongenerator, stack(Item.iron, 30), stack(Item.stone, 20)),
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new Recipe(power, ProductionBlocks.coalgenerator, stack(Item.iron, 30)),
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new Recipe(power, ProductionBlocks.thermalgenerator, stack(Item.steel, 30)),
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new Recipe(power, ProductionBlocks.combustiongenerator, stack(Item.iron, 30)),
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new Recipe(power, ProductionBlocks.solarpanel, stack(Item.iron, 30), stack(Item.silicon, 20)),
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new Recipe(power, ProductionBlocks.largesolarpanel, stack(Item.iron, 30), stack(Item.silicon, 20)),
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new Recipe(power, ProductionBlocks.rtgenerator, stack(Item.titanium, 20), stack(Item.steel, 20)),
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