More map editor improvements, turret outline rendering

This commit is contained in:
Anuken
2018-03-21 16:45:05 -04:00
parent 23e6f89eef
commit 85988a2ff9
10 changed files with 476 additions and 438 deletions

View File

@@ -25,7 +25,7 @@ public class Recipes {
new Recipe(distribution, DistributionBlocks.conveyor, stack(Item.iron, 1)),
new Recipe(distribution, DistributionBlocks.steelconveyor, stack(Item.steel, 1)),
new Recipe(distribution, DistributionBlocks.pulseconveyor, stack(Item.dirium, 1)),
new Recipe(distribution, DistributionBlocks.router, stack(Item.stone, 2)),
new Recipe(distribution, DistributionBlocks.router, stack(Item.iron, 2)),
new Recipe(distribution, DistributionBlocks.multiplexer, stack(Item.iron, 8)),
new Recipe(distribution, DistributionBlocks.junction, stack(Item.iron, 2)),
new Recipe(distribution, DistributionBlocks.tunnel, stack(Item.iron, 2)),
@@ -35,8 +35,8 @@ public class Recipes {
new Recipe(distribution, DistributionBlocks.unloader, stack(Item.steel, 5)),
new Recipe(distribution, DistributionBlocks.sortedunloader, stack(Item.steel, 5)),
new Recipe(weapon, WeaponBlocks.doubleturret, stack(Item.stone, 7)),
new Recipe(weapon, WeaponBlocks.gatlingturret, stack(Item.iron, 8), stack(Item.stone, 10)),
new Recipe(weapon, WeaponBlocks.doubleturret, stack(Item.iron, 7)),
new Recipe(weapon, WeaponBlocks.gatlingturret, stack(Item.iron, 8)),
new Recipe(weapon, WeaponBlocks.flameturret, stack(Item.iron, 12), stack(Item.steel, 9)),
new Recipe(weapon, WeaponBlocks.railgunturret, stack(Item.iron, 15), stack(Item.steel, 10)),
new Recipe(weapon, WeaponBlocks.laserturret, stack(Item.steel, 12), stack(Item.titanium, 12)),
@@ -48,7 +48,7 @@ public class Recipes {
new Recipe(weapon, WeaponBlocks.missileturret, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
new Recipe(weapon, WeaponBlocks.fornaxcannon, stack(Item.steel, 70), stack(Item.titanium, 50), stack(Item.dirium, 55)),
new Recipe(crafting, ProductionBlocks.smelter, stack(Item.stone, 40), stack(Item.iron, 40)),
new Recipe(crafting, ProductionBlocks.smelter, stack(Item.iron, 40)),
new Recipe(crafting, ProductionBlocks.alloysmelter, stack(Item.titanium, 50), stack(Item.steel, 50)),
new Recipe(crafting, ProductionBlocks.coalextractor, stack(Item.steel, 10), stack(Item.iron, 10)),
new Recipe(crafting, ProductionBlocks.titaniumextractor, stack(Item.steel, 30), stack(Item.iron, 30)),
@@ -61,8 +61,8 @@ public class Recipes {
//new Recipe(crafting, ProductionBlocks.centrifuge, stack(Item.steel, 30), stack(Item.iron, 30)),
//new Recipe(production, ProductionBlocks.stonedrill, stack(Item.stone, 12)),
new Recipe(production, ProductionBlocks.irondrill, stack(Item.stone, 25)),
new Recipe(production, ProductionBlocks.coaldrill, stack(Item.stone, 25), stack(Item.iron, 40)),
new Recipe(production, ProductionBlocks.irondrill, stack(Item.iron, 25)),
new Recipe(production, ProductionBlocks.coaldrill, stack(Item.iron, 25), stack(Item.iron, 40)),
new Recipe(production, ProductionBlocks.titaniumdrill, stack(Item.iron, 50), stack(Item.steel, 50)),
new Recipe(production, ProductionBlocks.uraniumdrill, stack(Item.iron, 40), stack(Item.steel, 40)),
new Recipe(production, ProductionBlocks.quartzextractor, stack(Item.titanium, 40), stack(Item.dirium, 40)),
@@ -71,9 +71,9 @@ public class Recipes {
new Recipe(production, ProductionBlocks.waterextractor, stack(Item.titanium, 40), stack(Item.dirium, 40)),
new Recipe(production, ProductionBlocks.oilextractor, stack(Item.titanium, 40), stack(Item.dirium, 40)),
new Recipe(power, ProductionBlocks.coalgenerator, stack(Item.iron, 30), stack(Item.stone, 20)),
new Recipe(power, ProductionBlocks.thermalgenerator, stack(Item.steel, 30), stack(Item.iron, 30)),
new Recipe(power, ProductionBlocks.combustiongenerator, stack(Item.iron, 30), stack(Item.stone, 20)),
new Recipe(power, ProductionBlocks.coalgenerator, stack(Item.iron, 30)),
new Recipe(power, ProductionBlocks.thermalgenerator, stack(Item.steel, 30)),
new Recipe(power, ProductionBlocks.combustiongenerator, stack(Item.iron, 30)),
new Recipe(power, ProductionBlocks.solarpanel, stack(Item.iron, 30), stack(Item.silicon, 20)),
new Recipe(power, ProductionBlocks.largesolarpanel, stack(Item.iron, 30), stack(Item.silicon, 20)),
new Recipe(power, ProductionBlocks.rtgenerator, stack(Item.titanium, 20), stack(Item.steel, 20)),