Added previously-missing icons
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@@ -3,6 +3,7 @@ package mindustry.ui.dialogs;
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import arc.*;
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import arc.graphics.g2d.*;
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import arc.math.*;
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import arc.scene.style.*;
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import arc.scene.ui.*;
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import arc.scene.ui.layout.*;
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import arc.util.*;
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@@ -59,8 +60,9 @@ public class CustomGameDialog extends FloatingDialog{
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image.table(t -> {
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t.left();
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for(Gamemode mode : Gamemode.all){
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if(mode.valid(map) && Core.atlas.has("icon-mode-" + mode.name())){
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t.addImage(Core.atlas.drawable("icon-mode-" + mode.name())).size(16f).pad(4f);
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TextureRegionDrawable icon = Vars.ui.getIcon("mode" + Strings.capitalize(mode.name()) + "Small");
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if(mode.valid(map) && Core.atlas.isFound(icon.getRegion())){
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t.addImage(icon).size(16f).pad(4f);
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}
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}
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}).left();
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@@ -252,7 +252,7 @@ public class TechTreeDialog extends FloatingDialog{
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button.setPosition(node.x + panX + width / 2f, node.y + panY + height / 2f + offset, Align.center);
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button.getStyle().up = !locked(node.node) ? Tex.buttonOver : !data.hasItems(node.node.requirements) ? Tex.buttonRed : Tex.button;
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((TextureRegionDrawable)button.getStyle().imageUp)
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.setRegion(node.visible ? node.node.block.icon(Cicon.medium) : Core.atlas.find("icon-locked"));
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.setRegion(node.visible ? node.node.block.icon(Cicon.medium) : Icon.lock.getRegion());
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button.getImage().setColor(!locked(node.node) ? Color.white : Color.gray);
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});
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addChild(button);
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