Bugfixes
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@@ -134,12 +134,12 @@ public class SectorInfo{
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}
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//if there are infinite waves and no win wave, add a win wave.
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if(winWave <= 0 && !attack){
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if(state.rules.sector != null && state.rules.sector.preset != null && state.rules.sector.preset.captureWave > 0){
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winWave = state.rules.sector.preset.captureWave;
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}else{
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winWave = 30;
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}
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if(winWave <= 0 && !attack && state.rules.sector.planet.allowWaves){
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winWave = 30;
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}
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if(state.rules.sector != null && state.rules.sector.preset != null && state.rules.sector.preset.captureWave > 0){
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winWave = state.rules.sector.preset.captureWave;
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}
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state.wave = wave;
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