Merge remote-tracking branch 'origin/master'

This commit is contained in:
Anuken
2022-07-05 17:02:27 -04:00
3 changed files with 675 additions and 676 deletions

View File

@@ -20,10 +20,10 @@ screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar
gameover = Spel afgelopen gameover = Spel afgelopen
gameover.disconnect = Disconnect gameover.disconnect = Disconnect
gameover.pvp = het[accent] {0}[] team heeft gewonnen! gameover.pvp = het[accent] {0}[] team heeft gewonnen!
gameover.waiting = [accent]Waiting for next map... gameover.waiting = [accent]Wachten voor de volgende map...
highscore = [accent]Nieuw topscore! highscore = [accent]Nieuw topscore!
copied = Gekopieerd. copied = Gekopieerd.
indev.notready = This part of the game isn't ready yet indev.notready = Dit gedeelte van de game is nog niet klaar
load.sound = Geluid load.sound = Geluid
load.map = Kaarten load.map = Kaarten
@@ -40,23 +40,23 @@ be.ignore = Negeer
be.noupdates = Geen updates gevonden. be.noupdates = Geen updates gevonden.
be.check = Check voor updates be.check = Check voor updates
mods.browser = Mod Browser mods.browser = Mod Browser
mods.browser.selected = Selected mod mods.browser.selected = Geselecteerde mod
mods.browser.add = Install mods.browser.add = Install
mods.browser.reinstall = Reinstall mods.browser.reinstall = Reinstall
mods.browser.view-releases = View Releases mods.browser.view-releases = Bekijk Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]Geen Releases Gevonden\n[accent]Kon geen releases vinden voor deze mod. Controleer of de repository van de mod releases heeft gepubliceerd.
mods.browser.latest = <Latest> mods.browser.latest = <Latest>
mods.browser.releases = Releases mods.browser.releases = Releases
mods.github.open = Repo mods.github.open = Repo
mods.github.open-release = Release Page mods.github.open-release = Release Page
mods.browser.sortdate = Sort by recent mods.browser.sortdate = Sorteer op recent
mods.browser.sortstars = Sort by stars mods.browser.sortstars = Sorteer op sterren
schematic = Ontwerp schematic = Ontwerp
schematic.add = Bewaar ontwerp... schematic.add = Bewaar ontwerp...
schematics = Ontwerpen schematics = Ontwerpen
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven? schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
schematic.exists = A schematic by that name already exists. schematic.exists = Een ontwerp met die naam bestaat al.
schematic.import = Importeer ontwerp... schematic.import = Importeer ontwerp...
schematic.exportfile = Exporteer bestand schematic.exportfile = Exporteer bestand
schematic.importfile = Importeer bestand schematic.importfile = Importeer bestand
@@ -69,23 +69,23 @@ schematic.saved = Ontwerp bewaard.
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen. schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
schematic.rename = Hernoem ontwerp schematic.rename = Hernoem ontwerp
schematic.info = {0}x{1}, {2} blokken schematic.info = {0}x{1}, {2} blokken
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Ontwerken uitgeschakeld[]\nJe hebt geen toestemming om ontwerpen te gebruiken op deze [accent]map[] of [accent]server.
schematic.tags = Tags: schematic.tags = Tags:
schematic.edittags = Edit Tags schematic.edittags = Wijzig Tags
schematic.addtag = Add Tag schematic.addtag = Voeg Tag toe
schematic.texttag = Text Tag schematic.texttag = Tekst Tag
schematic.icontag = Icon Tag schematic.icontag = Icoon Tag
schematic.renametag = Rename Tag schematic.renametag = Hernoem Tag
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Deze tag compleet verwijderen?
schematic.tagexists = That tag already exists. schematic.tagexists = Die tag bestaat al.
stats = Stats stats = Statistieken
stats.wave = Waves Defeated stats.wave = Waves Verslagen
stats.unitsCreated = Units Created stats.unitsCreated = Units Gemaakt
stats.enemiesDestroyed = Enemies Destroyed stats.enemiesDestroyed = Enemies Vernietigd
stats.built = Buildings Built stats.built = Gebouwen Gebouwt
stats.destroyed = Buildings Destroyed stats.destroyed = Gebouwen Vernietigd
stats.deconstructed = Buildings Deconstructed stats.deconstructed = Gebouwen Gedeconstrueerd
stats.playtime = Time Played stats.playtime = Tijd Gespeelt
globalitems = [accent]Global Items globalitems = [accent]Global Items
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"? map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
@@ -123,15 +123,15 @@ uploadingpreviewfile = Thumbnail aan het uploaden
committingchanges = Wijzigingen aan het bewaren committingchanges = Wijzigingen aan het bewaren
done = Klaar done = Klaar
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet. feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] mods.initfailed = [red]⚠[] De vorige Mindustry instantie faalde te initialiseren. Dit was waarschijnlijk veroorzaakt door misdragende mods.\n\nOm een crash loop te voorkomen, zijn [red]alle mods uitgeschakeld.[]
mods = Mods mods = Mods
mods.none = [lightgray]Geen mods gevonden! mods.none = [lightgray]Geen mods gevonden!
mods.guide = Modding Handboek mods.guide = Modding Handboek
mods.report = Rapporteer Bug mods.report = Rapporteer Bug
mods.openfolder = Open Mod Map mods.openfolder = Open Mod Map
mods.viewcontent = View Content mods.viewcontent = Bekijk Content
mods.reload = Reload mods.reload = Herlaad
mods.reloadexit = The game will now exit, to reload mods. mods.reloadexit = De game zal nu afsluiten, om mods te herladen.
mod.installed = [[Installed] mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aan mod.enabled = [lightgray]Aan
@@ -218,14 +218,14 @@ server.refreshing = Herlaad server
hosts.none = [lightgray]Geen lokale games gevonden! hosts.none = [lightgray]Geen lokale games gevonden!
host.invalid = [scarlet]Kan niet verbinden met server. host.invalid = [scarlet]Kan niet verbinden met server.
servers.local = Local Servers servers.local = Lokale Servers
servers.local.steam = Open Games & Local Servers servers.local.steam = Open Games & Lokale Servers
servers.remote = Remote Servers servers.remote = Remote Servers
servers.global = Community Servers servers.global = Community Servers
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages. servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
servers.showhidden = Show Hidden Servers servers.showhidden = Toon Verborgen Servers
server.shown = Shown server.shown = Weergegeven
server.hidden = Hidden server.hidden = Verborgen
trace = Traceer Speler trace = Traceer Speler
trace.playername = Speler naam: [accent]{0} trace.playername = Speler naam: [accent]{0}
@@ -262,7 +262,7 @@ disconnect.timeout = Verbinding afgekapt.
disconnect.data = Kon de wereld niet laden! disconnect.data = Kon de wereld niet laden!
cantconnect = Geen verbinding mogelijk ([accent]{0}[]). cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
connecting = [accent]Aan het verbinden... connecting = [accent]Aan het verbinden...
reconnecting = [accent]Reconnecting... reconnecting = [accent]Aan het herverbinden...
connecting.data = [accent]Wereld aan het laden... connecting.data = [accent]Wereld aan het laden...
server.port = Poort: server.port = Poort:
server.addressinuse = Adres is al in gebruik! server.addressinuse = Adres is al in gebruik!
@@ -290,7 +290,7 @@ save.corrupted = [accent]Save bestand misvormd of ongeldig!\nAls je net je game
empty = <leeg> empty = <leeg>
on = Aan on = Aan
off = Uit off = Uit
save.search = Search saved games... save.search = Zoek opgeslagen games...
save.autosave = Autosave: {0} save.autosave = Autosave: {0}
save.map = Kaart: {0} save.map = Kaart: {0}
save.wave = Ronde {0} save.wave = Ronde {0}
@@ -312,9 +312,9 @@ copylink = Kopieer Link
back = Terug back = Terug
max = Max max = Max
objective = Map Objective objective = Map Objective
crash.export = Export Crash Logs crash.export = Exporteer Crash Logs
crash.none = No crash logs found. crash.none = Geen crash logs gevonden.
crash.exported = Crash logs exported. crash.exported = Crash logs geexporteerd.
data.export = Exporteer Data data.export = Exporteer Data
data.import = Importeer Data data.import = Importeer Data
data.openfolder = Open Data Folder data.openfolder = Open Data Folder
@@ -426,8 +426,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin waves.sort.begin = Begin
waves.sort.health = Health waves.sort.health = Health
waves.sort.type = Type waves.sort.type = Type
waves.units.hide = Hide All waves.units.hide = Verberg Alle
waves.units.show = Show All waves.units.show = Toon Alle
wavemode.counts = counts wavemode.counts = counts
wavemode.totals = totals wavemode.totals = totals
@@ -450,9 +450,9 @@ editor.errorheader = Dit map bestand is niet geldig of heeft en fout.
editor.errorname = Kaart heeft geen naam. editor.errorname = Kaart heeft geen naam.
editor.update = Bijwerken editor.update = Bijwerken
editor.randomize = Willekeurig editor.randomize = Willekeurig
editor.moveup = Move Up editor.moveup = Beweeg Omhoog
editor.movedown = Move Down editor.movedown = Beweeg Omlaag
editor.copy = Copy editor.copy = Kopieer
editor.apply = Gebruiken editor.apply = Gebruiken
editor.generate = Genereer editor.generate = Genereer
editor.sectorgenerate = Sector Generate editor.sectorgenerate = Sector Generate
@@ -499,8 +499,8 @@ toolmode.fillteams = Vervang Teams
toolmode.fillteams.description = Vervangt teams in plaats van blokken. toolmode.fillteams.description = Vervangt teams in plaats van blokken.
toolmode.drawteams = Teken Teams toolmode.drawteams = Teken Teams
toolmode.drawteams.description = Tekent teams in plaats van blokken. toolmode.drawteams.description = Tekent teams in plaats van blokken.
toolmode.underliquid = Under Liquids toolmode.underliquid = Onder vloeistoffen
toolmode.underliquid.description = Draw floors under liquid tiles. toolmode.underliquid.description = Teken floeren onder vloeistof tegels.
filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop. filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
filter.distort = Verdraai filter.distort = Verdraai
@@ -567,14 +567,14 @@ locked = Op slot
complete = [lightgray]Voltooid: complete = [lightgray]Voltooid:
requirement.wave = Bereik ronde {0} in {1} requirement.wave = Bereik ronde {0} in {1}
requirement.core = Vernietig vijandige core in {0} requirement.core = Vernietig vijandige core in {0}
requirement.research = Research {0} requirement.research = Onderzoek {0}
requirement.produce = Produce {0} requirement.produce = Produce {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0} requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0} requirement.onsector = Land On Sector: {0}
launch.text = Launch launch.text = Launch
research.multiplayer = Only the host can research items. research.multiplayer = Alleen de host kan items onderzoeken.
map.multiplayer = Only the host can view sectors. map.multiplayer = Alleen de host kan sectoren bekijken.
uncover = Ontdek uncover = Ontdek
configure = Configureer startinventaris configure = Configureer startinventaris
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@@ -616,40 +616,40 @@ error.io = Netwerk I/O fout.
error.any = Onbekende netwerk fout. error.any = Onbekende netwerk fout.
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet. error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
weather.rain.name = Rain weather.rain.name = Regen
weather.snow.name = Snow weather.snow.name = Sneeuw
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Zandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Mist
sectorlist = Sectors sectorlist = Sectoren
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} onder vuur
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Onontdekt
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Productie:
sectors.export = Export: sectors.export = Export:
sectors.import = Import: sectors.import = Import:
sectors.time = Time: sectors.time = Tijd:
sectors.threat = Threat: sectors.threat = Threat:
sectors.wave = Wave: sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Opgeslagen:
sectors.resume = Resume sectors.resume = Doorgaan
sectors.launch = Launch sectors.launch = Lanceren
sectors.select = Select sectors.select = Selecteren
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]geen (sun)
sectors.rename = Rename Sector sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Vijandelijke Basis
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Kwetsbaar
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged sectors.underattack = [scarlet]Onder vuur! [accent]{0}% beschadigd
sectors.underattack.nodamage = [scarlet]Uncaptured sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves sectors.survives = [accent]Overleeft {0} waves
sectors.go = Go sectors.go = Go
sector.abandon = Abandon sector.abandon = Verlaten
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = Deze sector's core(s) zal zelf-vernietigen.Doorgaan?
sector.curcapture = Sector Captured sector.curcapture = Sector Captured
sector.curlost = Sector Lost sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack! sector.attacked = Sector [accent]{0}[white] onder vuur!
sector.lost = Sector [accent]{0}[white] lost! sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured! sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon sector.changeicon = Change Icon
@@ -733,12 +733,12 @@ settings.graphics = Grafisch
settings.cleardata = Wis Game Data... settings.cleardata = Wis Game Data...
settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit is niet terug te draaien! settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit is niet terug te draaien!
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch. settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Weet je zeker dat je al je saves wilt verwijderen?
settings.clearsaves = Clear Saves settings.clearsaves = Wis Saves
settings.clearresearch = Clear Research settings.clearresearch = Wis Onderzoek
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research? settings.clearresearch.confirm = Weet je zeker dat je al je onderzoek wilt verwijderen?
settings.clearcampaignsaves = Clear Campaign Saves settings.clearcampaignsaves = Wis Veldtocht Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves? settings.clearcampaignsaves.confirm = Weet je zeker dat je al je veldtocht saves wilt verwijderen?
paused = [accent]< Gepauzeerd > paused = [accent]< Gepauzeerd >
clear = Wis clear = Wis
banned = [scarlet]Verbannen banned = [scarlet]Verbannen
@@ -748,7 +748,7 @@ no = Nee
info.title = Informatie info.title = Informatie
error.title = [crimson]Een fout is opgetreden error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden error.crashtitle = Een fout is opgetreden
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit kan niet bouwen
lastaccessed = [lightgray]Last Accessed: {0} lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0} lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???

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@@ -44,12 +44,12 @@ mods.browser = 模組瀏覽器
mods.browser.selected = 已選模組 mods.browser.selected = 已選模組
mods.browser.add = 安裝 mods.browser.add = 安裝
mods.browser.reinstall = 重新安裝 mods.browser.reinstall = 重新安裝
mods.browser.view-releases = View Releases mods.browser.view-releases = 檢視發行
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.latest = <Latest> mods.browser.latest = <最新>
mods.browser.releases = Releases mods.browser.releases = 所有發行
mods.github.open = 查看Github mods.github.open = 查看Github
mods.github.open-release = Release Page mods.github.open-release = 發行網頁
mods.browser.sortdate = 以最近篩選 mods.browser.sortdate = 以最近篩選
mods.browser.sortstars = 以星數篩選 mods.browser.sortstars = 以星數篩選
@@ -765,8 +765,8 @@ info.title = 資訊
error.title = [crimson]發生錯誤 error.title = [crimson]發生錯誤
error.crashtitle = 發生錯誤 error.crashtitle = 發生錯誤
unit.nobuild = [scarlet]單位不能建造 unit.nobuild = [scarlet]單位不能建造
lastaccessed = [lightgray]最後使用{0} lastaccessed = [lightgray]前一使用單位{0}
lastcommanded = [lightgray]Last Commanded: {0} lastcommanded = [lightgray]前一指揮單位:{0}
block.unknown = [lightgray] block.unknown = [lightgray]
stat.showinmap = <加載地圖以顯示> stat.showinmap = <加載地圖以顯示>
@@ -803,7 +803,7 @@ stat.repairtime = 方塊完全修復時間
stat.repairspeed = 修復速度 stat.repairspeed = 修復速度
stat.weapons = 武器 stat.weapons = 武器
stat.bullet = 子彈 stat.bullet = 子彈
stat.moduletier = Module Tier stat.moduletier = 模組等級
stat.speedincrease = 速度提升 stat.speedincrease = 速度提升
stat.range = 範圍 stat.range = 範圍
stat.drilltier = 可鑽取礦物 stat.drilltier = 可鑽取礦物
@@ -946,7 +946,7 @@ setting.logichints.name = 邏輯提示
setting.backgroundpause.name = 背景執行時暫停遊戲 setting.backgroundpause.name = 背景執行時暫停遊戲
setting.buildautopause.name = 自動暫停建築 setting.buildautopause.name = 自動暫停建築
setting.doubletapmine.name = 連續點擊以挖礦 setting.doubletapmine.name = 連續點擊以挖礦
setting.commandmodehold.name = Hold For Command Mode setting.commandmodehold.name = 長按進入指揮模式
setting.modcrashdisable.name = 閃退後停用模組 setting.modcrashdisable.name = 閃退後停用模組
setting.animatedwater.name = 顯示液面動畫 setting.animatedwater.name = 顯示液面動畫
setting.animatedshields.name = 顯示護盾動畫 setting.animatedshields.name = 顯示護盾動畫
@@ -983,7 +983,7 @@ setting.borderlesswindow.name = 無邊框視窗
setting.borderlesswindow.name.windows = 無邊框全螢幕 setting.borderlesswindow.name.windows = 無邊框全螢幕
setting.borderlesswindow.description = 可能需重新啟動遊戲以變更 setting.borderlesswindow.description = 可能需重新啟動遊戲以變更
setting.fps.name = 顯示FPS與延遲 setting.fps.name = 顯示FPS與延遲
setting.console.name = Enable Console setting.console.name = 啟用搖桿
setting.smoothcamera.name = 平滑攝影機 setting.smoothcamera.name = 平滑攝影機
setting.vsync.name = 垂直同步 setting.vsync.name = 垂直同步
setting.pixelate.name = 像素化 setting.pixelate.name = 像素化
@@ -1112,12 +1112,12 @@ rules.corecapture = 佔領摧毀的核心
rules.polygoncoreprotection = 核心禁築區呈多邊形 rules.polygoncoreprotection = 核心禁築區呈多邊形
rules.placerangecheck = 檢查放置範圍 rules.placerangecheck = 檢查放置範圍
rules.enemyCheat = 電腦無限資源 rules.enemyCheat = 電腦無限資源
rules.blockhealthmultiplier = 建築物耐久度倍數 rules.blockhealthmultiplier = 建築物耐久度加成
rules.blockdamagemultiplier = 建築物傷害倍數 rules.blockdamagemultiplier = 建築物傷害加成
rules.unitbuildspeedmultiplier = 單位建設速度倍數 rules.unitbuildspeedmultiplier = 單位建設速度加成
rules.unithealthmultiplier = 單位生命值倍數 rules.unithealthmultiplier = 單位血量加成
rules.unitdamagemultiplier = 單位傷害倍數 rules.unitdamagemultiplier = 單位傷害加成
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = 太陽能電加成
rules.unitcapvariable = 核心限制單位上限 rules.unitcapvariable = 核心限制單位上限
rules.unitcap = 基礎單位上限 rules.unitcap = 基礎單位上限
rules.limitarea = 限制地圖區域 rules.limitarea = 限制地圖區域
@@ -1663,7 +1663,7 @@ block.salvo.description = 一種更大、更先進版本的雙炮。快速地向
block.fuse.description = 一種近距的大型能量砲塔。向敵人發射三道貫穿性的能源束。 block.fuse.description = 一種近距的大型能量砲塔。向敵人發射三道貫穿性的能源束。
block.ripple.description = 極為強大的迫擊炮塔。一次向敵人發射數發子彈。 block.ripple.description = 極為強大的迫擊炮塔。一次向敵人發射數發子彈。
block.cyclone.description = 一種對空和對地的大型砲塔。向附近單位發射爆裂性的碎塊。 block.cyclone.description = 一種對空和對地的大型砲塔。向附近單位發射爆裂性的碎塊。
block.spectre.description = 一種雙炮管的巨型砲塔。向空中及地面敵人發射大型的穿甲彈。 block.spectre.description = 一種雙炮管的巨型砲塔。向空中及地面敵人發射大型的彈。
block.meltdown.description = 一種巨型雷射砲塔。充電並發射持續性的雷射光束。需要冷卻液以運作。 block.meltdown.description = 一種巨型雷射砲塔。充電並發射持續性的雷射光束。需要冷卻液以運作。
block.foreshadow.description = 在遠方狙擊單一目標。優先攻擊總血量較高的單位。 block.foreshadow.description = 在遠方狙擊單一目標。優先攻擊總血量較高的單位。
block.repair-point.description = 持續治療附近最近的受損單位。 block.repair-point.description = 持續治療附近最近的受損單位。
@@ -1756,7 +1756,7 @@ lst.unitlocate = 尋找整個地圖上特定的位置/建築\n需要綁定的單
lst.getblock = 由位置取方塊數據 lst.getblock = 由位置取方塊數據
lst.setblock = 由位置設置方塊數據 lst.setblock = 由位置設置方塊數據
lst.spawnunit = 在某一位置生成單位 lst.spawnunit = 在某一位置生成單位
lst.applystatus = 爲單位清除或添加狀態效果 lst.applystatus = 爲單位添加或移除狀態效果
lst.spawnwave = 在某一位置生成一波敵人\n不計入波數 lst.spawnwave = 在某一位置生成一波敵人\n不計入波數
lst.explosion = 在某一位置製造爆炸 lst.explosion = 在某一位置製造爆炸
lst.setrate = 以指令/每時刻設置處理器速度 lst.setrate = 以指令/每時刻設置處理器速度
@@ -1782,9 +1782,9 @@ laccess.dead = 單位或建築是否已死亡或不存在。
laccess.controlled = 將回傳:\n處理器控制[accent]@ctrlProcessor[]\n玩家控制[accent]@ctrlPlayer[]\n在隊形中[accent]@ctrlFormation[]\n其他[accent]0[]。 laccess.controlled = 將回傳:\n處理器控制[accent]@ctrlProcessor[]\n玩家控制[accent]@ctrlPlayer[]\n在隊形中[accent]@ctrlFormation[]\n其他[accent]0[]。
laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。 laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
lcategory.unknown = Unknown lcategory.unknown = 未知
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = 輸入和輸出
lcategory.io.description = Modify contents of memory blocks and processor buffers. lcategory.io.description = Modify contents of memory blocks and processor buffers.
lcategory.block = Block Control lcategory.block = Block Control
lcategory.block.description = Interact with blocks. lcategory.block.description = Interact with blocks.
@@ -1974,7 +1974,7 @@ block.electrolyzer.name = 電解槽
block.atmospheric-concentrator.name = 氮氣富集器 block.atmospheric-concentrator.name = 氮氣富集器
block.oxidation-chamber.name = 氧化室 block.oxidation-chamber.name = 氧化室
block.electric-heater.name = 電加熱器 block.electric-heater.name = 電加熱器
block.slag-heater.name = Slag Heater block.slag-heater.name = 熔渣加熱器
block.phase-heater.name = 相織布加熱器 block.phase-heater.name = 相織布加熱器
block.heat-redirector.name = 熱重定向器 block.heat-redirector.name = 熱重定向器
block.slag-incinerator.name = 熔渣焚化爐 block.slag-incinerator.name = 熔渣焚化爐
@@ -1991,9 +1991,9 @@ block.tungsten-wall-large.name = 大型鎢牆
block.blast-door.name = 防爆自動門 block.blast-door.name = 防爆自動門
block.carbide-wall.name = 碳化鎢牆 block.carbide-wall.name = 碳化鎢牆
block.carbide-wall-large.name = 大型碳化鎢牆 block.carbide-wall-large.name = 大型碳化鎢牆
block.reinforced-surge-wall.name = Reinforced Surge Wall block.reinforced-surge-wall.name = 強化合金牆
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall block.reinforced-surge-wall-large.name = 大型強化合金牆
block.shielded-wall.name = Shielded Wall block.shielded-wall.name = 護盾牆
block.radar.name = 雷逹 block.radar.name = 雷逹
block.build-tower.name = 建造塔 block.build-tower.name = 建造塔
block.regen-projector.name = 再生投影儀 block.regen-projector.name = 再生投影儀