Map-specific locale bundles system (#9199)

* Fix text setting in marker control

* Fix marker and bridge calculation game crashes, minor marker instruction code fixes

* Add privileged desynced client constant global variables

* Remove broken attempt to not initialize client vars on server

* Make @clientLocale variable non-constant, make @server and @client privileged

* WIP Implementation of map-specific locale bundles

* Progress on map locale bundles: add locale data to saves, make objectives use map locales if possible

* Add print formatting and map locale printing to world processors

* 🗿

* Minor map locales dialog ui changes

* Make map locale bundles load when joining multiplayer server

* Remove static declaration of current locale in MapLocales to fix tests failing

* Unify name of localeprint instruction, minor instruction description change, fix map locales incorrectly loading from clipboard

* Fix locale bundles not saving in game state, add  global var, make objective markers use map locale bundles and .mobile properties on mobile devices

* Even more map locales dialog improvements

* Fix english locale picking (when property isn't presented in current locale but english version has it) not working

* Add icon pasting to map locales dialog, minor ui changes

* Fix inconsistent game crash with null text in objectives, define player.locale on game loading (for clientLocale var)

* Change format instruction placeholders to backslash, fix map locales system incorrectly handling default locale

* understood
This commit is contained in:
ApsZoldat
2023-12-02 05:14:10 +03:00
committed by GitHub
parent 2d6e1cdf65
commit 862d3153d9
15 changed files with 1070 additions and 12 deletions

View File

@@ -27,7 +27,7 @@ public class GlobalVars{
public static final Rand rand = new Rand();
//non-constants that depend on state
private static int varTime, varTick, varSecond, varMinute, varWave, varWaveTime, varServer, varClient, varClientLocale, varClientUnit, varClientName, varClientTeam;
private static int varTime, varTick, varSecond, varMinute, varWave, varWaveTime, varServer, varClient, varClientLocale, varClientUnit, varClientName, varClientTeam, varClientMobile;
private ObjectIntMap<String> namesToIds = new ObjectIntMap<>();
private Seq<Var> vars = new Seq<>(Var.class);
@@ -65,6 +65,7 @@ public class GlobalVars{
varClientUnit = put("@clientUnit", null, true);
varClientName = put("@clientName", null, true);
varClientTeam = put("@clientTeam", 0, true);
varClientMobile = put("@clientMobile", 0, true);
//special enums
put("@ctrlProcessor", ctrlProcessor);
@@ -168,6 +169,7 @@ public class GlobalVars{
vars.items[varClientUnit].objval = player.unit();
vars.items[varClientName].objval = player.name();
vars.items[varClientTeam].numval = player.team().id;
vars.items[varClientMobile].numval = mobile ? 1 : 0;
}
}
@@ -183,14 +185,18 @@ public class GlobalVars{
return arr != null && content.id >= 0 && content.id < arr.length ? arr[content.id] : -1;
}
/** @return a constant ID > 0 if there is a constant with this name, otherwise -1.
* Attempt to get privileged variable id from non-privileged logic executor returns null constant id. */
/**
* @return a constant ID > 0 if there is a constant with this name, otherwise -1.
* Attempt to get privileged variable id from non-privileged logic executor returns null constant id.
*/
public int get(String name){
return namesToIds.get(name, -1);
}
/** @return a constant variable by ID. ID is not bound checked and must be positive.
* Attempt to get privileged variable from non-privileged logic executor returns null constant */
/**
* @return a constant variable by ID. ID is not bound checked and must be positive.
* Attempt to get privileged variable from non-privileged logic executor returns null constant
*/
public Var get(int id, boolean privileged){
if(!privileged && privilegedIds.contains(id)) return vars.get(namesToIds.get("null"));
return vars.items[id];