WIP polygonal core protection
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@@ -68,6 +68,8 @@ public class Rules{
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public float deconstructRefundMultiplier = 0.5f;
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/** No-build zone around enemy core radius. */
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public float enemyCoreBuildRadius = 400f;
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/** If true, no-build zones are calculated based on the closest core. */
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public boolean polygonCoreProtection = false;
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/** Radius around enemy wave drop zones.*/
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public float dropZoneRadius = 300f;
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/** Time between waves in ticks. */
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