Fixed Nuclear Complex gen / Increased damage simulation harshness
This commit is contained in:
@@ -519,6 +519,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
||||
public void dumpLiquid(Liquid liquid){
|
||||
int dump = this.cdump;
|
||||
|
||||
if(liquids.get(liquid) <= 0.0001f) return;
|
||||
|
||||
if(!net.client() && state.isCampaign() && team == state.rules.defaultTeam) liquid.unlock();
|
||||
|
||||
for(int i = 0; i < proximity.size; i++){
|
||||
|
||||
Reference in New Issue
Block a user