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@@ -54,7 +54,7 @@ public class HudFragment extends Fragment{
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outer:
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for(int i = state.wave - 1; i <= state.wave + max; i++){
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for(SpawnGroup group : state.rules.spawns){
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if(group.effect == StatusEffects.boss && group.getUnitsSpawned(i) > 0){
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if(group.effect == StatusEffects.boss && group.getSpawned(i) > 0){
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int diff = (i + 2) - state.wave;
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//increments at which to warn about incoming guardian
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@@ -111,12 +111,10 @@ public class MinimapFragment extends Fragment{
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}
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public void toggle(){
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if(Core.settings.getBool("mapcenter")){
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float size = baseSize * zoom * world.width();
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float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().width;
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panx = (size/2f - player.x() / (world.width() * tilesize) * size) / zoom;
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pany = (size*ratio/2f - player.y() / (world.height() * tilesize) * size*ratio) / zoom;
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}
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float size = baseSize * zoom * world.width();
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float ratio = (float)renderer.minimap.getTexture().height / renderer.minimap.getTexture().width;
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panx = (size/2f - player.x() / (world.width() * tilesize) * size) / zoom;
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pany = (size*ratio/2f - player.y() / (world.height() * tilesize) * size*ratio) / zoom;
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shown = !shown;
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}
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}
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