Minor status effect/liquid bugfixes
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@@ -102,7 +102,7 @@ public class StatusEffects {
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Effects.effect(EnvironmentFx.oily, unit.x + Mathf.range(unit.getSize()/2f), unit.y + Mathf.range(unit.getSize()/2f));
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}
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unit.velocity.scl(1.001f);
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unit.velocity.scl(0.6f);
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}
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@Override
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@@ -38,7 +38,7 @@ public class Blocks {
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deepwater = new Floor("deepwater") {{
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liquidColor = Color.valueOf("546bb3");
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speedMultiplier = 0.3f;
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speedMultiplier = 0.2f;
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variants = 0;
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liquidDrop = Liquids.water;
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liquid = true;
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@@ -266,7 +266,7 @@ public class BlockFx {
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bubble = new Effect(20, e -> {
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Draw.color(Hue.shift(Tmp.c1.set(e.color), 2, 0.1f));
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Lines.stroke(e.fout() + 0.2f);
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Angles.randLenVectors(e.id, 3, 11f, (x, y) -> {
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Angles.randLenVectors(e.id, 2, 8f, (x, y) -> {
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Lines.circle(e.x + x, e.y + y, 1f + e.fin() * 3f);
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});
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Draw.reset();
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