T4/5 support mechs
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@@ -9,7 +9,7 @@ import mindustry.type.StatusEffect;
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import static mindustry.Vars.*;
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public class StatusEffects implements ContentList{
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public static StatusEffect none, burning, freezing, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed;
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public static StatusEffect none, burning, freezing, unmoving, slow, wet, muddy, melting, sapped, tarred, overdrive, overclock, shielded, shocked, blasted, corroded, boss, sporeSlowed;
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@Override
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public void load(){
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@@ -45,6 +45,14 @@ public class StatusEffects implements ContentList{
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});
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}};
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unmoving = new StatusEffect("unmoving"){{
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speedMultiplier = 0.001f;
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}};
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slow = new StatusEffect("slow"){{
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speedMultiplier = 0.4f;
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}};
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wet = new StatusEffect("wet"){{
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color = Color.royal;
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speedMultiplier = 0.94f;
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